
🇪🇸 @Chund3rThund3r 🏴❤️ Lead Dev @ NTT DATA. I run the doom radio: https://nitter.gq/t.co/1YDdvIOdeM
Salamanca, Spain
Joined July 2021
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Atlan Mod Loader, a mod loader for DOOM: The Dark Ages developed by FlavorfulGecko5, has been released.
Please check the Github release page for information on how to install and use the mod loader:
github.com/FlavorfulGecko5/E…
proteh retweeted
We announced the release date for our retro souls-like PRISON OF HUSKS in the triple-i showcase! @iii_initiative Seek Your Beloved January 27, 2027!
proteh retweeted
Announcing BRUD, an all-new, completely original single-player experience developed by Wrong Turn Games.
Watch the official reveal presentation today for a first look at our debut dark fantasy retro FPS, where cutthroat action meets tense survival horror atmosphere.
proteh retweeted
Online Co-Op in Resident Evil 1!!! It's still VERY early and purely proof of concept. But it works!!! One is a host, the other a client, connected, rendering both players across different rooms! #ResidentEvil #REBHFun #Biohazard #Modding #Decomp
proteh retweeted
ground truth mathematical rendering based on physical properties of light and materials that has been used for creating photo real graphics for decades being described as "fake, plastic looking approximation" while hyping up his own dogshit vibes based post processing filter
I feel incredibly lucky that my first project after finishing my PhD became #DLSS5.
In my first 1:1 with @edliu1105, I created this slide to show what I believed next-generation rendering could become. For me, this was the beginning of the journey.
My North Star for rendering has always been a world indistinguishable from footage captured by a real camera. The realism upper bound for existing #DLSS is path tracing (PT). PT can faithfully simulate the scene we describe—but that scene remains an approximation of the real world. As a result, it still looks fake, plastic, far from visually realistic in most of the current gaming.
The rise of generative models opened a complementary path. Early results gave us enough signal to pursue a belief: learned real-world appearance priors could work with physically based rendering—not replace it—to move beyond this ceiling.
DLSS 5 is our first step: a generative video model that operates in real time at up to 4K while remaining grounded in the authored scene.
Getting here took years. Skepticism pushed us to clarify the idea, strengthen the system, and make the evidence more rigorous. I’m deeply grateful for the leadership of @edliu1105, @drewtao and @ctnzr, and for our team’s extraordinary execution.
I’m proud that we have demonstrated a new research and design space in graphics rendering—one that deserves much more exploration. If you work in graphics, vision, or generative models, I hope you’ll read our technical report and join us in exploring it.
Elden Rong
From Hoyoverse comes something completely different than its past titles, this is Nodusfall! #OpeningNightLive
proteh retweeted
Doom in Quake - Release Trailer youtu.be/tVOYmYUWkmE?si=_KbK… @YouTubeより





















