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quick thesis: "kids today aren't even playing videogames the way we were, millennial relationship to gaming is now a cultural relic, like listening to the radio or drive-in movies"
TL;DR -- Millennials are the new boomers, Halo is Woodstock, WoW is the iPod, Dad gamers are the only "gamers" left by their own definition (& they don't have time to play anymore), the kids are all cracked out on Live Service Slop platforms that they can't escape and don't want to, competition is dead, E-Sports is dead, creative content is dead, screaming down the mic is dead, couch co-op with your friends is dead, couch co-op with your Dad is dead, AAA games are dead, consoles are dead, Game Pass is dead.
And at the end of the day it's all because, if you squint, the kids don't play games anymore.
long thesis:
supporting industry stuff:
- industry publications say average gamer is now ~37, up from 29 in 2004
- they also note that kids <12 have seen the largest drop in videogame engagement post-pandemic of all age ranges (-6%)
- Pew's 2008 report says "Fully 97% of teens ages 12-17 play computer, web, portable, or console games", whereas their 2024 report says "the vast majority of U.S. teens (85%) say they play them. Just 15% say they never do"
- Gen Z's favorite games are Minecraft, CoD, GTA, Fortnite, and Roblox
- PC gaming has a notably larger share of the overall market now vs. console gaming
- Console game sales were 4x-6x PC game sales back in 2004
- PC game sales were 1:1 with Console game sales last year
- Everyone being stuck at home in 2020 seemed to permanently inflect things here, with PC game sales stagnant from 2015-2019 but then becoming the dominant source of industry growth since
- Roblox (2006), Minecraft (2011), & Fortnite (2017) are top 5 gaming IPs for Gen Z....
- ....these are more live-service game-hosting platforms that actual games themselves
- Newzoo has a 2026 report saying only ~13% of gametime went to new releases!
- 2/3rds of gametime went to >6 year old games!
- That same report did an analysis comparing playtime concentration across PC/PS/Xbox platforms and their Top 20 Games vs. the long tail of their library (it's a really good report)
Note on the recent restructuring: for Xbox it was called out specifically that Game Pass caused a redistribution of playtime away from top titles and towards the long tail, without any actual expansion of the total audience/playtime.....basically, Game Pass nukes Xbox's ability to monetize it's big blow out titles without any offsetting gains from expanding the market.
oops.
supporting game stuff:
- let's call it the "Roblox" problem -- all the kids exist within a massively multiplayer online gaming ecosystem, with play, creation, socialization, and monetization all embedded in one platform
- the creation angle and the monetization angle also i think encourage parents to view these games as "educational" more so than, say, Call of Duty, and are therefore more willing to encourage their kids to play with time and/or money
- there is no clear off-ramp from this platform
- you can have totally new gameplay experiences within it, with low friction adoption
- as this platform captures a larger and larger share of player attention, it sucks the available playtime & monetization out of the rest of the industry
- this process naturally changes the incentives around making games, including what kind of games get made, for what audience, and targeted at what price point
- we got legions of "WoW killers" and "Halo/CoD clones" in the early 2000s because those games were platform beasts of their own...
- ...and so now we're years-deep into every financially motivated major game studio trying to figure out how to build a "Roblox" of their own, aka Live Service Slop 24/7, 365
- the fans might hate it but there's a giant pile of money labeled "Live Service Slop" in the middle of the room and it's clear to publishers & studios that the prize is there, if only they can be good enough to claim it
- [of course, all millennials know that WoW and Halo both killed themselves, nobody ever steals the crown by copying it]
- and so while all this is happening, it's opened up a previously under-served niche in the "lower-mid price point indie-to-double-A targeted niche game"
- Palworld, Enshrouded, Schedule I, Silksong, and so on, were all in the very top % of revenue-earners for newly released PC games in the year they dropped
- In console land, Space Marine 2 just blasted a quarter of a billion dollars in revenues of a budget way smaller than a typical AAA release
- If AAA studios had been dropping Halo/CoD/Gears-style games every other year chasing success, the niche for Space Marine 2 wouldn't have really been there, not at the same scale
- I think there's a similar effect even with BG3, whose awesome success likely would've been a little lower (though still great) if fans had gotten genre-adjacent Skyrim & Witcher sequels already
- but instead, we have the "Roblox problem" (Roblox, Minecraft, Fortnite, GTA), where cross-platform self-contained game-related live service platforms have monopolized huge chunks of (younger) gamer time and money......and warped the kinds of content big studios try to make in the process
supporting adjacent stuff:
- there's also a whole cloud of adjacent areas that are impacted as a result of the above
- picture everything as a big web and these nodes as farther out on the web
- but you see a related decline of "E Sports" and the rise instead of "Influencers", as community figures with large audiences they can monetize become higher status than ultra sweaty competitive pros
- the decline of competitive online culture has also coupled with intentional pushes by studios and their hardware platform partners to reduce online toxicity, changing the culture of online spaces
- the decline of forums & reddit and the rise of ig/tiktok/youtube has turned third-party game-content-ecosystems into more pyramidal "one mega influencer" structures
- chasing the Live Service dragon has led to a massive decline in couch co-op ("local splitscreen") titles, which reduces a certain KIND of gaming experience that, while not the norm from a playtime POV, was nonetheless an integral part of millennial gaming
- the above also makes Family Gaming a lot harder with kids, as what was once an expected default across most games has moved into a separate genre reserved for "Girlfriend Games"
- game-related content has been nearly totally evaporated by Twitch (which is itself in the process of being evaporated), short form video, and "creator talks at the camera" long form video
- "Machinima" and "Parody Game Songs" and "Montages" are both bizarre millennial cultural content that seems egregiously lacking in disaffected irony to the younger audience
- it's covered extensively elsewhere so wasn't worth jamming in here too much, but the explosion of MTX means in-game "status" derived from earned rewards & achievement, such as it is, has been nearly totally replaced with purchased status...and in so doing, game studios have *totally* devalued the actual status that playing their game used to convey
- we're already dealing with a young generation who is hyper-cynical, hyper-financially oriented, ""crypto-native"" and spammed with ""prediction"" markets 24/7...so to have yet another part of their lives see its earned status replaced with dollar-signs and a casino logo likely seems totally normal to them
Replying to @ConradBastable
Say more? That’s interesting
I think there’s more blend of creating/playing than I remember as a kid for sure (Roblox, Minecraft, etc)
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🧵JUST IN : The funniest story out of Syria
What’s been happening in Syria over the past few hours? And is it true that Maher al-Assad is back in Syria and HTS has fled?
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Twitter discourse is focused on the left's post-election infighting, but I think the right's internal intellectual fight is flying under the radar.
The animating question is about "raw administrative power" and whether it should be used or destroyed, Lord of the Rings style. Frodo or Saruman.
Even if you think both sides of this fight are evil incarnate, I find the philosophical divide interesting.
On the one side, is a union of ex-Democrats & Classical Liberals who believe many different things, but who are united in the present moment by their shared distaste for the abuses of administrative power. The tech-adjacent members of this group have often come to their current position reluctantly, as a result of feeling the heat of Sauron's gaze directly and recoiling in horror.
At 1h33m in his podcast, Marc explains that Ben Horowitz's father was debanked. At 2h38m, he explains how the FAA made drones illegal unless you buy them from China. At 2h46m, he describes meeting with aspiring regulators of AI who describe plans for "a small number of large companies regulated & controlled by the government."
You can ignore the content of these segments in the podcast and just focus on tone: it's horror & disbelief. "The deal has been broken."
I think this sentiment roughly captures the Elon/Marc side, and it covers a whole host of adjacent podcast guests & s******* authors, as well as many smaller accounts who post interesting things on here.
The other side of the right wing fight, and this is a smaller but perhaps more entrenched side, is the Thiel/Yarvin/Vance side.
Theil's infamous Straussian Moment essay begins with a discussion of the origins of the Enlightenment -- of Classical Liberalism -- as being born from the Thirty Years' War, which ended 20-50% of Germany's population. That is...unimaginable.
His view, subsequently articulated, is that Lockean Classical Liberalism & the birth of diverse nation states that "agreed to disagree" was a compromise that could only be made in the wake of that unimaginable & unresolvable suffering. Suffering that arose from fundamental philosophical, religious, & political disagreements.
That is: détente is only a stable equilibrium when both sides understand the pain of defecting from it (if this sounds like an anime villain plotline, google "Pain arc" for more info).
Yarvin takes a different tack from Theil's philosophical historian's approach, but ends up at a similar place when he concluded his election retrospective last week with:
"Progressives do not believe in the American system of government, only in power. Conservatives do not believe in power, only in the American system of government. Therefore, progressives always win and conservatives always lose."
Vance is the Thiel/Yarvin action mechanism, and despite his compelling "just act like a normal guy on podcasts for a few hours" routine, there was a consistent undercurrent to his appearances: he is not opposed to using "raw administrative power" against his outgroup. The same power that Elon & Marc want to destroy.
Operation Chokepoint 1.0 targeted firearms, payday loan sharks, & others you can read about on the wiki. "Operation Chokepoint 2.0" is being coined this cycle to describe the debanking of crypto & political opposition.
In podcast appearances, Vance described starting Operation Chokepoint 3.0 to solve his immigration issues while avoiding the bad media optics of rolling tanks into every major city in America. His plan is to acquire the Ring of Power that his outgroup forged. And then use it.
There's a lot of speculation about how the incoming administration's "big tent" might break down. Mostly around the obvious & hilarious personality fault lines.
But I haven't seen anything that addresses this philosophical fault line. The salient point is not that the majority of the "name-brand recognition" faces in the tent voted for Obama. The salient point is that they are Classical Liberals and want to throw the Ring of Power into the volcano. They want to go back.
Despite their protestations, this IS what makes them "conservative" in at least some sense of the word.
I think the Classical Liberals outnumber their opposition within the household-name-recognition portion of the party. I think they have strong arguments and they're articulating themselves well in the Wall Street Journal and on Joe Rogan. They're playing the game of politics and winning over many independents, even those who didn't necessarily vote for them and won't next election.
But also, and emblematic of Yarvin's point: they got carte blanche to create a new Department of Government...and then they voluntarily & intentionally baked an end date into it. Their own mandate expires 18 months after it starts.
Vance has at least 4 years here and, if he plays it well, may go on to be a frontrunner for even more power down the line.
From everyone's assorted podcast appearances over the years...it seems a lot like everyone involved here has read the same books. It's not like they're ignorant of the arguments. Their disagreements are foundational & philosophical.
The left of course has a mirror of this, with the public-facing "tastemakers" trying to make bids to shift the philosophical grounding of the party back towards a more moderate center. But my read of that debate is that both sides are aligned with the principle of using the Ring of Power, aka the "administrative state", they just have big disagreements about where & when & why & upon whom.
Those are interesting too! But I don't think they are quite poised to cause fireworks the way that things are on the right.
Who knows, maybe it'll all resolve itself calmly and this is just "the smooth functioning of the machinery of government". I hope so. I find it intellectually interesting, but hope Sauron & Saruman both never turn their gaze this way -- and also that Frodo doesn't bring the damn ring over to this part of twitter!
(I figure this long post is dry enough that only my regular readers will bother with it -- and they won't need any disclaimers about my support or lack thereof for various ideas here. For anyone else: my Ouroboros Theory & Full Stack essays still suffice.)
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The Syrian regime's major losses in and around Aleppo should be a reminder of how interconnected the Middle East is. Qasem Soleimani played a key role in the regime's Aleppo offensive in 2015-2016. He also prodded Moscow to intervene in 2015.
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Replying to @kendrictonn
The art is the Instagram post, the painting is memorabilia (like collecting Picasso paintbrushes or something)
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Fun fact;
In the outskirts of Portland is a nice little shop in an anonymous industrial park. You walk in to a little foyer with a folding card table and 9 thick, vacuum sealed Mylar bags, each about 1' long and 4" in diameter. They are sitting on top of about 70 pages of paperwork. This is the entirely daily production of this facility.
Inside are a bunch of old Mori Seiki NLX lathes - the old ones, before Mitsui bank let Dr. Mori train wreck the company with the DMG merger. Aside from a little wear on the interior paint, the 7 lathes look like they just came out of the showroom. In fact, the whole place looks like a machine tool showroom - spotlessly clean, with a thick, perfectly level urethane floor that a product photographer could use as a mirror white background plane in an Apple ad.
There are a few big things in our lives that are literally held together with a couple of fasteners. One example; every Boeing and Airbus engine is held onto the wing by only 2 bolts, and this is the shop that makes them. Boeing and Airbus both require multiple suppliers for critical components, so this is not the only shop that makes these bolts, but the nearest competitor is in Seattle (close to Boeing, but far enough away that the Cascadia Subduction Zone quake won't take both out).
The shop bay next door is equally clean, but contains a vacuum furnace and the most through inspection lab I've ever seen. X-ray and magnetic particle inspection, CMM, optical comparators. In the corner is a cherry red custom painted Lista cabinet where raw blanks are stored. An identical Lista cabinet in Green is at the opposite side of the shop. Raw material comes in, gets inspected, heat treated, inspected again, and moves from the Red to Green cabinet, collecting about half the paperwork along the way.
The blanks take about 3 days to go from a cylinder of Sandvik or Thyssen-Krupp steel into a bolt. One machine, the oldest, is used to rough the blank into a pair of concentric cylinders, the second oldest machine roughs the hex head, before the bolt is stress relieved and allowed to rest for 36 hours. Another machine finishes the hex and applies chamfers, these are final surfaces.
The final step is the threads, where things get interesting. They are cut in 3 steps; roughed, semi-finished, and finished. The secret sauce here is that a new insert is always used as the semi-finisher, and the semi-finished state is very very carefully measured to compensate that exact insert. The final finishing pass is taken in one (surprisingly healthy) hit using the data from the semi-finishing pass to be on-dimension within about 2µm. The key insight they had is that you get a better surface finish off of a tool that has already taken a couple of cuts. The threads look like you wrapped a mirror around a spiral staircase; their process is so dialed-in that their work competes with thread-grinders for dimensional and surface quality. Even so, just before inspecting with old-school thread wires at the machine - the guy running the lathe spins it at about 500rpm and reaches in with a Bright Boy stick and touches them up, runs his fingers over them, and gives them the most important QC they'll receive. This guy has been on this machine for 15 years; nearly every aircraft passenger aircraft in the sky is held together by at least one bolt that has passed his touch inspection.
Of course, the engineers in Renton or Toulouse won't just accept that Mitch in Gresham touched this bolt so it is good... so whole reams of paperwork are geared by regularly calibrated Zeiss metrology gear that does a complete dimensional inspection, another magnetic particle inspection (3 in total), and an X-ray. Having said that, Mitch rejects more than Zeiss does (about 2-3%).
You want to pay more than $45 for each of these bolts.
The US Military paid $45 dollars for this one bolt
Readers added context they thought people might want to know
This is a picture of an AN series bolt, used on various components of an aircraft.
These bolts might seem expensive, but with the FAA’s strict quality control and limited production, the price is considered pretty standard.
machinedesign.com/mechanical-mot…
kitplanes.com/whats-the-deal….
reddit.com/r/mildlyintere…
- Also an A&P
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interesting feature of the 2020s is the way that the preceding ~three decades of neoliberal thought (which was Good btw) have left public institutions totally mystified by a particular type of problem (energy, housing, decarbonisation)
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in retrospect it's gonna seem significant that a youtuber beat up one of the country's last undisputed heroes a week after it reelected a reality tv star president
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housing is non-negotiable. cities are places where people live. no houses, no city. housing lets artists make art. housing lets workers get to jobs. housing lets small businesses find new customers.
"non-negotiable" means "whatever it takes". It means "any and all methods"
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Social media basically brought us to something like an oral culture:
- We're not illiterate in the sense that we can't read, our writing approximates our speaking
- Our writing isn't as complex because it doesn't function like text used to
- We both archive everything and trust our collective memory -- everything is saved, bookmarked, etc. but never revisited (when was the last time you bookmarked a website or even checked your own likes?)
- For information to be remembered it has to be recirculated, repeated, or go viral or we forget because time moves so fast (similar to storytelling?)
- You can't look things up easily because we live in a perpetual now -- if you don't understand the context of the discourse, you need to ask someone to catch you up
- This also makes society very participatory
- This has weird knock-on effects like needing to *always* be online to know what's going on in the world - you can't just hermit away and study, at a minimum you're lurking
- Because of the way the Internet treats time, when we do revisit the past, it's marked by events vs. actual moments in time - do you remember 2017 or what was meme-worthy then?
- There's always a current thing
- Language evolves quickly; things feel dated quickly
- We determine if things are truthfulness through vibes/tribal consensus - there are authorities but they're cults of personality vs. institutions
- You can't "just learn" things, you need to be in the right networks
- Memes, copypastas, etc. are very similar to oral cultures
- I actually don't know if any of this is right so feel free to correct me
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