Chiara (@finding_lu) header
Chiara (@finding_lu) profile picture

Human being.

Roma, Lazio
Joined June 2014
Photo by Chiara (@finding_lu)Photo by Chiara (@finding_lu)Photo by Chiara (@finding_lu)Photo by Chiara (@finding_lu)Photo by Chiara (@finding_lu)Photo by Chiara (@finding_lu)Photo by Chiara (@finding_lu)Photo by Chiara (@finding_lu)Photo by Chiara (@finding_lu)Photo by Chiara (@finding_lu)
Parleremo di come è nato "Alien Roads Lead To..." il prototipo di un gioco a tema turismo e del perché, secondo noi, una narrazione significativa all'interno dei videogiochi possa fare la differenza sia in termini umani che di business 🥰 @bitmilano #bit2022
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Guys, big news! SeaRing is finally coming out from the dark, and we are happy to announce that a DEMO for the game is coming January 13th! We can't wait for you to finally submerge yourself in our world! Feel free to Wishlist on Steam, link below! #WishlistWednesday #IndieGameDev
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Dobbiamo rispettare la sintesi che twitter richiede quindi saremo brevi e concisi: evento B2B e premiazione per primi classificati alla game jam “Game For Tourism” = ❤️🎉🍻#RomeVideogameLab
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One of the problems w/ marketing advice like "make your GIFs exciting/make sure your pics are cool/would you buy your game" is that it's actually pretty vague?? 🤔 Of COURSE you think it's good - that's why you're making it/used those pics. 🗣️ Let's talk feedback strategies!
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💸 $0 MARKETING 💸 Here's my write up about marketing strategies we've used at @KitfoxGames for 3+ profitable games, on a budget. Includes info on hooks, our Steam CTR %, a breakdown of goals, conversion rates, and bad jokes! Hope it helps. 💖 #gamedev medium.com/@kitfoxgames/the-…
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Oggi è un giorno importante. Esce un lavoro durato mesi, che ha impegnato il mio socio in un progetto titanico sui videogiochi. Dodici puntate, oltre 10 ore di narrazione su storia e futuro di questo fondamentale mezzo di intrattenimento e comunicazione.…lnkd.in/e-99-MF
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🌀Kickstarter lessons learned from a 300% funded solo game🌀 I got a lot of questions about my Kickstarter campaign for Omno over months so I decided to write up what I learned. Hope it helps! #crowdfunding #kickstarter #indiedev #ue4 medium.com/@StudioInkyfox/le…
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"Community managers wear a lot of hats. They’re social media arbiters, PR reps, and occasionally meat shields. But more than anything else, they’re paid to believe the angry mob is an illusion, and that civility is only a good conversation away."
Community managers talk about the human cost of anger and death threats from impassioned fans buff.ly/31oWcMl
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If you're in need of some very handy community management tips, check out @gcmgame! It's been an incredibly helpful wealth of resources for us to draw from. Give it a browse! gcmgame.com/ #indiegamedev #communitymanagement
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Where your audience hangs out is just as important as who they are, and chances are you’re missing out on a bunch of the action. 👉Read this weeks article to discover their favorite online hangouts—and why you should be bringing your brand to them. gcmgame.com/gcm-blog/why-bri…
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community management, as two schools of thought: ▪️ what was the ROI on this B2C campaign and do the stats measure up to our overall goals and engagement metrics ▪️LMAO imma post this meme of a lemon on a stick that i photoshopped
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"Il marketing dei videogiochi", una guida generale al marketing per sviluppatori indie (tradotta dal russo dal sottoscritto), è disponibile gratuitamente online! Grazie infinite a @finding_lu per averla pubblicata sul suo blog! #gamedev #indiegamedev indiegamesdigitalmarketing.i…
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We're making a game about a viking warrior women named Freja. There is combat, adventure and a strong narrative told through 2d cinemtatics. We have a DEMO available here: kck.st/2Q5FbpY #indiedev #gamedev #madewithunity #unity3d #metroidvania #switch
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After several sleepless nights Grim EurHope has finally a teaser. Our first demo will be available in September 2018, see ya! #indiedev #rpg #italianindiedevs youtube.com/watch?v=AoYz4vCn…
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Uno dei tantissimi spunti che @vera_gheno e @brunomastro ci hanno regalato a Play Copy, per insegnarci a diventare disputatori felici linguisticamente ineccepibili. #playcopy #scrittura #SMM
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La conoscenza linguistica è soprattutto adattamento al contesto. Bisogna pensare a chi abbiamo di fronte, altrimenti non stiamo comunicando. @vera_gheno #copywriter #scrittura #copy42GO
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Il mio piccolo manifesto dell'inbound marketing. #Inbound18 #InboundMarketing
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"Un'aziendina che ripara biciclette non è che abbia per forza bisogno di una strategia social massiva; agiamo senza forzare, poniamoci degli obiettivi reali." #inbound18 @valevellucci
Di Stefano che fa la morale sulla democrazia. Le ho viste tutte ora. #maratonamentana
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