follow your bliss https://xitter.cf/t.co/qix6s3iFt1

Joined August 2024
My app made $547 from one video. This is my organic TT system: 1. No VPN. All the traffic is UK, CA, EU & a bit of US. I imagine I'd get way more conversions if I was US focused. But this works fine for me and the alternative seems quite complex and some downsides. 2. The video. It's literally remade content from my niche. Nothing special. If anything, the $$$ is probably quite low considering the stats. I can definitely improve the CTA to get more conversions. Took about 8/9 videos, all same format, most got a few hundred views and then this one went viral. 3. Downloads mean nothing. On fully paid ads I get ~10% download to paid. With organic, I'm getting maybe 1.5%. This post got me around 400 downloads. You could easily be doing 50k downloads and doing less than 5k/m. 4. Filter your comments!! I already did this, but this matters 10x more on organic vs paid. I got about 20 comments asking if the app was paid, these will crush your conversion rates. I have about 50 keywords. Better to be over cautious here. Overall: not only is profit margin obviously WAY higher with organic, but you're not relying on another black box system. The TT algorithm is more reliable than a paid model imo. If you can scale this across accounts you'd be printing. I prefer this a lot. Although both together is the real sauce. I'm curious to see what churn will be like in comparison.
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Frederick James retweeted
My app made $547 from one video. This is my organic TT system: 1. No VPN. All the traffic is UK, CA, EU & a bit of US. I imagine I'd get way more conversions if I was US focused. But this works fine for me and the alternative seems quite complex and some downsides. 2. The video. It's literally remade content from my niche. Nothing special. If anything, the $$$ is probably quite low considering the stats. I can definitely improve the CTA to get more conversions. Took about 8/9 videos, all same format, most got a few hundred views and then this one went viral. 3. Downloads mean nothing. On fully paid ads I get ~10% download to paid. With organic, I'm getting maybe 1.5%. This post got me around 400 downloads. You could easily be doing 50k downloads and doing less than 5k/m. 4. Filter your comments!! I already did this, but this matters 10x more on organic vs paid. I got about 20 comments asking if the app was paid, these will crush your conversion rates. I have about 50 keywords. Better to be over cautious here. Overall: not only is profit margin obviously WAY higher with organic, but you're not relying on another black box system. The TT algorithm is more reliable than a paid model imo. If you can scale this across accounts you'd be printing. I prefer this a lot. Although both together is the real sauce. I'm curious to see what churn will be like in comparison.
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Web Apps >>> Mobile Apps. • Apple removes (legit) developers. • Apple takes 15-30%. Stripe takes 2.5%. • Apple takes ~45 days to pay you. • Apple decides what you can build. I love mobile apps, and I still build for apple. But: Diversifying is key & SaaS is king.
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Frederick James retweeted
We created a new way to convert users. Abandon checkout or close paywall? > Show a in-app chat window. > Auto reply from the founder. > Send a special discount offer. > Auto respond to user questions. This made early adopters almost $5k!
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Memes aside, this is the new era of software. Even the best teams are facing issues right now (altho 17hr response time isn't amazing). My thoughts go out to the engineers, doubt they'll be sleeping this week. I've been in incidents before, and it's intense.
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Frederick James retweeted
In 2020, I was on a date in South London when I got my first real internet money. I’d been uploading beats to YouTube for a few months. A rapper reached out to me on Instagram. Almost 7 years later, I no longer make music. Instead, I'm a full time indie developer, making a very good living. More than enough to live a good life. Winning is just failing on a long enough timeline.
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In 2020, I was on a date in South London when I got my first real internet money. I’d been uploading beats to YouTube for a few months. A rapper reached out to me on Instagram. Almost 7 years later, I no longer make music. Instead, I'm a full time indie developer, making a very good living. More than enough to live a good life. Winning is just failing on a long enough timeline.
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Frederick James retweeted
Introducing Flint, @Recursive_SI’s first model: a fast local coding model built with our automated research system, the Eureka Machine. • Best-in-class fast local coding • Up to 2x faster than comparable models: 125+ tokens/sec on a MacBook Pro, 150+ on RTX Spark • Built from scratch in under 4 months Private, unmetered intelligence on your own machine. Open weights available now on @huggingface, run it locally on your favorite framework or try it for free on @opencode or @pidotdev.
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Frederick James retweeted
Web Apps >>> Mobile Apps. • Apple removes (legit) developers. • Apple takes 15-30%. Stripe takes 2.5%. • Apple takes ~45 days to pay you. • Apple decides what you can build. I love mobile apps, and I still build for apple. But: Diversifying is key & SaaS is king.
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Frederick James retweeted
Our SaaS made ~$1,000 in one day. Maybe software isn't dead? This is why (I think) it worked. 1. Product Market Fit. There was a huge gap. As quite a few people said, it just makes sense. Especially for big consumer apps. We're the first movers in the space, there are some big enterprise people but the DX & UI were both awful. 2. Pricing. We launched with limited early pricing of $25/mo or $200/yr. The yearly deals drove a lot of upfront revenue. When you consider you're getting unlimited AI responses (thank you Anthropic), this is a pretty great deal. 20 spots left btw, so go get em. 3. Our network. We have a network of good friends making a lot of $$$ with apps. This gave us a great chance to test everything, as well as get everything approved by apple. This is not trivial to do, and is a genuine moat (you can't vibe code trust). 4. Trust & Community. This is the biggest one, I think. I've built up a huge amount of trust within the app community, I'm super active, deeply embedded & care about the success of all of my friends. This translates into the products I build. A lot of things came together. I'll be curious to see if this success continues beyond an initial launch. Whatever happens: we created a new way to convert users on mobile, and that's a nice contribution to the app space.
Today we're launching Reception. In app support for iOS apps. • Turn chat into sales 💸 • Ask happy customers for reviews ✨ • Solve problems: lower churn 📉 • Convince users during onboarding 🙋‍♂️ • Abandon checkout? Abandon chat 💬
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Frederick James retweeted
we made close to $1,000 in the first 24 hours of launching reception here’s how i feel right now:d
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Frederick James retweeted
Our heterogeneous cloud just got better. We're announcing a cluster scale deployment of @positron_ai as our next partner. We believe demand for fast inference will outstrip supply for the next decade. Our bet on Positron is another step towards getting fast inference for opensource models into builders' hands. Hardware goes live Q1 2027. Thanks to @mitesh711, @trsohmers and the whole Positron team! We're excited for this partnership. LFG!
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Frederick James retweeted
I launched the first image and video generation models at Google, and kept asking why all AI designs look the same. AI has brought us the WORST era of design. It made content creation effortless, but it also made 90% of it look painfully generic. My co-founder and I spent 2 years building in stealth to change that. Meet Vyb, the first AI design model that understands your taste like a designer would. RT + comment your website URL and we’ll make your first design.
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Our SaaS made ~$1,000 in one day. Maybe software isn't dead? This is why (I think) it worked. 1. Product Market Fit. There was a huge gap. As quite a few people said, it just makes sense. Especially for big consumer apps. We're the first movers in the space, there are some big enterprise people but the DX & UI were both awful. 2. Pricing. We launched with limited early pricing of $25/mo or $200/yr. The yearly deals drove a lot of upfront revenue. When you consider you're getting unlimited AI responses (thank you Anthropic), this is a pretty great deal. 20 spots left btw, so go get em. 3. Our network. We have a network of good friends making a lot of $$$ with apps. This gave us a great chance to test everything, as well as get everything approved by apple. This is not trivial to do, and is a genuine moat (you can't vibe code trust). 4. Trust & Community. This is the biggest one, I think. I've built up a huge amount of trust within the app community, I'm super active, deeply embedded & care about the success of all of my friends. This translates into the products I build. A lot of things came together. I'll be curious to see if this success continues beyond an initial launch. Whatever happens: we created a new way to convert users on mobile, and that's a nice contribution to the app space.
Today we're launching Reception. In app support for iOS apps. • Turn chat into sales 💸 • Ask happy customers for reviews ✨ • Solve problems: lower churn 📉 • Convince users during onboarding 🙋‍♂️ • Abandon checkout? Abandon chat 💬
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Frederick James retweeted
Introducing Voxel, a droid butler made by Tuesday Labs.
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