
Expressive. Social Experience. Gamer. PC Builder. Father. Bboy. Gearhead. #urbanCULTURED These opinions are all mine...
Fullerton, CA
Joined March 2009
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Thanks for the feature @Radeon ! xitter.cf/radeon/status/98047502…
This #AMDRedTeam rig by @hyp36rmax goes hard with the copper tubing, making one heck of a Radeon RX Vega 64 Crossfire build!
F. Ma (マ・フェイ) retweeted
Saw a guy telling Claude Code to consider memory leaks, connection pools, and race conditions.
This dude is not getting replaced by AI.
F. Ma (マ・フェイ) retweeted
Replying to @furrtek
I don't even use my mister anymore. Ai slop fatigue. Constant shit being added to mister Dev github and sucked up by update all. Their goal is to mirror mame and not help improve anything.
Whats even worse is the youtuber muppets that advertise it. Absolute bell ends.
F. Ma (マ・フェイ) retweeted
2003年10月23日は
PS2「超時空要塞マクロス」が発売された日です
バンダイからの発売ですが開発はセガAM2研というあまりなかった組み合わせ
それだけに簡単な操作性で遊ばせてくれるのはさすがといったところ
版権物は微妙なタイトルも多いのでこれはおすすめの作品です
F. Ma (マ・フェイ) retweeted
【フォーメーションZ】千値練「GM²I イクスペル」プラモデル
【予約開始】
価格8,800円(税込)
2027年8月発売予定
figsoku.net/blog-entry-53187…
#千値練 #フォーメーションZ
F. Ma (マ・フェイ) retweeted
GBA digital video validated. Audio very crisp with zero crackle.
There is an audio CPU I made into the FPGA for some additional audio filtering if desired. – at Clarksville, TN
F. Ma (マ・フェイ) retweeted
Thought you were done with Night City? Well, Night City isn't quite done with you.
Patch notes for Cyberpunk 2077’s Edgerunners 2 Update (2.5) are now available for you to ready up and review before going live on the streets tomorrow.
Jack in: cp2077.ly/2.5_Patch_Notes
Cyberpunk 2077 | Edgerunners 2 Update Features Overview
The Edgerunners 2 Update is coming on October 22! Check out what’s new in this latest free update for Cyberpunk 2077.
This is my final project of the year I worked on as far as a new/ remixed game goes: Guwange: OMEN.
It can work for both the N64 and Vita, and it also works on the original board too as originally this started out as a rom hack I made earlier in the year.
I am demoing this on the @analogue 3D in enhanced mode.
The game is based around dodging fields of bullets as opposed to cancelling bullets and eliminating threats quickly, and encourages you to leave as many bullets on the field as possible. The cancellation mechanic is changed to be a local radius of an enemy instead of all frozen ones, so killing enemies does not result necessarily in all bullets being cancelled. Having the skull meter up all the way allows you to perform grazing, and also it activates OMEN X2 mode where you get double the amount of gold you would normally get while grazing. The version also introduces a hitbox on the player so you can maneuver through fields of bullets easier, and there is intentional slowdown in larger fields of bullets.
All 3 game modes and rules are available, and in the Vita version, it shows you all the timers, stage map, boss health, etc. as gadgets on the side of the screen. The N64 version can do YOKO 240P and 480i modes as well as TATE modes. The N64 and Vita version saves scores separately across all 3 modes so you can track your progress. You also get access to the original test menu as well.
A lot of this port is based on the months of work that went into Batrider: Chase! The backends and engine are the same, just the program is different.
I actually enjoyed putting together Batrider: Chase! and OMEN. I am not so much into just porting the game and making it work accurately as opposed to taking a game and making a better experience that I think is good from a game design perspective. I would say this is more work than making a game work accurately in it's original form because you have to ensure balance across the stages, making sure the rules are fair and it's fun, so it forces you to play things a lot more from the player's perspective.
I am targeting to release OMEN soon, along with my Analogue Pocket Core which will run the original rom hack version I made earlier in the year. Now that both Chase! and OMEN are gold, with manuals and such produced as well, I will move onto another project that is FPGA based that is brewing....
#CoinOpCollection #CoinOpGameStudio #Guwange #Cave
F. Ma (マ・フェイ) retweeted
My #NeoGeo port of Cho Ren Sha 68k. Recorded from my MVS board.
Goes through power up, eye catcher, title screen and gameplay.
I've massively optimized the x68000 original to run fantastically on the Neo Geo.
I hear you! Controller compatibility issues happen.
With #OutRun 2006 C2C Multi-Input, listening to end users is a priority.
Why I built HYP36Rforce Device Diagnostics, to identify root cause and work towards fixes, no guessing.
Here's the tool in action! 🌴🏎️💨
F. Ma (マ・フェイ) retweeted
THIS IS ABSOLUTELY HILARIOUS:
Rumpelstiltskin had a PRICELESS reaction to #Jaguars RB Bhayshul Tuten and his teammates doing the iconic “Tip-Toeing in My Jordans” touchdown celebration during this week's game.
THIS IS COMEDY GOLD.
😭😭😭
THIS IS THE GREATEST CELLY EVER:
#JAGUARS RB BHAYSHUL TUTEN AND HIS TEAMMATES JUST CELEBRATED A TOUCHDOWN BY DOING THE ICONIC “TIP TOEING IN MY JORDANS” DANCE.
THIS IS ABSOLUTELY HILARIOUS.
😭😭😭
I can totally see this as Shinkiro #streetfighter piece.
F. Ma (マ・フェイ) retweeted
Opdx0's script updates MAME's NFLBlitz2k Gold w/ 2027 rosters, teams, skills & trivia questions.
I (ai) created a script to map those changes to my arcade image & we are now running on original arcade hardware.
Next stop is back in the arcade cabinet!
github.com/opdx0/nfl-blitz-2… – at Frankfort, IL



























