ipixz retweeted
update on my Slime game💚
You sent your trusty minion into the nearby human city to gather intel. But it's summer.. keeping that slime hydrated is a serious commitment
#gamedev #techart #vfx #realtimevfx #UE5
ipixz retweeted
#indiedev #gamedev #gamedevelopment #FPS #UnrealEngine
I really need to stop myself playing the game and get back to developing it...
ipixz retweeted
🔊sound on🔊 what's it like to get lost in hauntii, my game about ghosts? 🤔
#Hauntii #screenshotsaturday #indiedev #indiegame #indie #gamedev #ghost #afterlife #spooky #animated #madewithunity #unity3D
ipixz retweeted
It's unbelievable that competition prizes have gone from luxury to necessity.
The UK is well and truly screwed.
#ThisMorning has turned completely dystopian and Black Mirror by offering to pay energy bills as a competition prize.
ipixz retweeted
Voted today, picked the most obscure party and voted for the last guy on their list.
Godsspeed Anders ,84 ,Podcaster
You will be our next prime minister.
ipixz retweeted
God of Dinos! Tyrannosaurus using Leviathan Axe from God of War.
This is just fun personal work.
#3danimation #dinosaur #animation #godofwar #trex
ipixz retweeted
Check out this behind the scenes look at some of the techniques that were used to bring The Matrix Awakens to life :)
youtu.be/alQEf454PjU?t=956
#UE5 #GameDev #VFX #techart #UnrealEngine #realtimevfx
ipixz retweeted
I'd like to reveal that RT64, the path tracer behind sm64rt, is evolving into an N64 emulator plugin.
Here's a small reel of footage I've captured from games that are already showing results.
Ray traced lighting, object motion blur, widescreen, DLSS and 60+ FPS.
ipixz retweeted
Making environments is hard! As I work on the Spanish Town tutorial, I realized that while it took me about 2 months to finish the art blockout (foundation), it took another year to truly finalize it! First half was very logical, second half was more artistic/feeling-based.
ipixz retweeted
Nodevember, day 19&20 : white.
Geometry nodes and ray marching. In this one, a position and a ray direction from camera is transfered to the shader using attributes, for each instanciated cubes, so each cube is like a "pixel".
#nodevember #nodevember2021 #geometrynodes #b3d



































