#UEFN #FortniteCreative, Verse, Player experience design, player, and developer/creator relations. Consensus builder. Ex Coregames, Ex Ubisoft, Ex PlayStation

Northern Oregon
Joined April 2008
🚨Star Wars [ROGUELIKE] Shadowfall🚨 Only on #Fortniteㅤㅤ Island Code: 2832-9803-9290 We gave a first peek with @ImmatureGamer here last week (thanks again, bro). youtube.com/live/ecrMD5FOG60… To see that. @thetrashbyrd @ArudoDir @FNCreate @starwars @Daily_SWGames @Tedathor1 @B_Rebh @TimSweeneyEpic Thanks to vids/sharing info/inspiration/assets: @GameDevMicah @TrickTyger @HowtwobossFNC @IanSouthwell2 @RomeroBlueprint @frozenpawngames @Anfable1 @SitkaCreative @LotusCrackerGG @KirchCreator @play4evr @eskil_dev And to the rest of this awesome community for the daily inspiration. ❤️💕❤️💕❤️💕
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RIP Legend.
Devastating news today. Richard “Levelord” Gray was such a great guy. Like many of our friends, I wish I could have hung out with him again. He was full of life, a gentle soul, and an excellent level designer. He was called “Levelord” for a reason. I loved the first episode of DN3D but was more drawn in by E2 and E3 that had such distinctive designs. We’re gonna miss you, man. You were one of the best.
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kbuckmaster | "Buckmonst3r" UEFN retweeted
⏹️It's hip to be square! Textures have rules, and here is how you can abide by them. See how Cleverlike can help your students become career-ready: cleverlike.com/ Share with your peers. #UEFNTips #UETips #GameDev #fortnite @cleverlike @FNCreate
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kbuckmaster | "Buckmonst3r" UEFN retweeted
🚨 IMPORTANT for Fortnite creators New Discover assets are REQUIRED for some of the biggest placements: • Hero Carousel • Top 10 • Epic's Picks You'll need new thumbnails, gameplay video & a transparent island logo. Get these ready before Oct 15.
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I love seeing features like this on the roadmap!
New #UEFN Roadmap Changes! All for Q4 2026 - Fortnite Player Character Template - Item Loot Pools - First Person support for Weapon Templates - Item Owner Pose Component - Experimental " The Fortnite Player Character Template is an entity prefab that developers can subclass, extend with custom components, and tune through its inherited component properties. Its built-in mechanics cover character behavior such as locomotion, sprinting, crouching, sliding, jumping, mantling, swimming, gliding, skydiving, and Down But Not Out. Developers can adjust values such as movement speeds, acceleration, jump behavior, traversal settings, and revive behavior, or remove and disable mechanics that are not needed for an experience. The prefab provides the existing Fortnite character behavior as a configurable foundation rather than requiring each custom character to implement those systems from scratch." "Loot Pools define the items that can be awarded and the rules used to select from them when loot is requested. Developers can build pools with guaranteed drops, weighted selections, nested pools, or custom selection logic, then reference those pools anywhere an experience needs to grant loot. The same pool can drive an enemy drop, populate a chest, or provide a quest reward without duplicating its selection setup for each context. The system returns the selected items while leaving the caller responsible for how those items are granted, spawned, displayed, or otherwise introduced into the experience." "First-person support is added to Weapon Templates, allowing developer to define how they are positioned and held when viewed from the owning character’s perspective. Developers configure this presentation on the same weapon template used for third-person gameplay, rather than creating a separate first-person version of the weapon. The template continues to provide the weapon’s existing aiming, firing, and gameplay behavior while supporting presentation appropriate to each perspective." "Item Owner Pose Component lets an item specify the character pose its owner should use when it is equipped. Developers choose from a set of poses, such as pistol, rifle, bow, fishing rod, torch, and flashlight, instead of authoring the underlying pose data themselves. The component links the item to the selected pose, while pose compatibility and priority between multiple items are handled by the pose system. Poses that are not applicable to an item’s owner have no effect." Roadmap - dev.epicgames.com/community/…
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kbuckmaster | "Buckmonst3r" UEFN retweeted
🎓NEW VERSE LESSON: Parametric Classes This lesson discusses the syntax, quirks, and potential uses. It's a fundamental lesson for some upcoming tutorials so go check it out! 👀 #UEFN #Fortnite #Verse youtu.be/iweLLRZUb4s
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kbuckmaster | "Buckmonst3r" UEFN retweeted
Been working on a fully custom pool system in UEFN for our new map @SurpriseCityFN • 1v1 and 2v2 matches • Cameras Top-down and First-person • Fully customizable physics built with Scene Graph Still VERY WIP, but it's starting to feel like an actual game inside the game #UEFN #FortniteCreative
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kbuckmaster | "Buckmonst3r" UEFN retweeted
🚨 Fortnite Developer Roadmap Update Epic just added 3 new cards: • Profiling Support for MCP • Memory Reporting Improvements • Profiling on Mobile Devices Big focus on performance here. MCP profiler analysis, better memory reporting, and mobile profiling are all coming. 👀
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kbuckmaster | "Buckmonst3r" UEFN retweeted
You can now make carryable items that can be held and aren't weapon with the new held_item_template 🔥 #UEFN
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kbuckmaster | "Buckmonst3r" UEFN retweeted
NEW VERSE LESSON: Interfaces Learn about interfaces, a flexible way to add behavior to your classes! Write it once, use it anywhere! Go watch it, drop a like (SMASH IT), and subscribe :D #UEFN #Fortnite #Verse youtu.be/wKDy-TVrJ00
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kbuckmaster | "Buckmonst3r" UEFN retweeted
🚨 Fortnite. GG just added Genre Benchmarks to island stats. You can now quickly see how your map compares to others in the same genre across retention, playtime, sessions, favorites, recommendations & more. Really useful way to see where your game is actually over or underperforming. Credit: @FortniteDotGG
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This is very cool. Crossing my fingers for quality assurance.
🚨 BIG UEFN NEWS: Creators will be able to sell full UEFN systems on Fab. Uploads open today. Sales go live Oct 15. • Verse + Scene Graph systems • AI/NPCs • Vehicles • Weapons • UI • 88% of net revenue to sellers This could become a whole new business for UEFN devs. 👀
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kbuckmaster | "Buckmonst3r" UEFN retweeted
🚨 Big memory workflow changes are coming to UEFN. Epic is moving publish memory reporting into the profiling tools. 🧠 Memory calculation will now run automatically on every cook 📊 Game Performance will flag projects over the limit 🔍 Per asset memory digests will show what is using memory 💾 Memory will be shown in real units The current 100,000 unit publish limit will display as 300 MB. The budget itself is NOT changing. In a future update, the Memory Thermometer will also be removed from running sessions, with memory guidance moving fully into the profiling workflow.
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kbuckmaster | "Buckmonst3r" UEFN retweeted
🌟 Fortnite Ecosystem v42.20 Update Summary 🌟 📅 September 17, 2026 🎮 Major Creator Updates: 1️⃣ Channel API Creators can now build custom voice and text chat channels and control who can communicate and when. 🔹 Create channels for teams, zones, spectators, or custom player groups 🔸 Add or remove players dynamically 🔹 Detect when players start and stop speaking 🔸 Use communication as part of gameplay 2️⃣ Unarmed Weapon Update UEFN now supports expanded unarmed combat in first and third person. 🔹 Two hit punch combo 🔸 Shove players backward 🔹 Works in first and third person Great for boxing, melee, horror, and first person experiences without traditional Fortnite weapons. 3️⃣ Widget Preview in UEFN You can now preview and interact with UI widgets directly inside the editor without launching a session. 🔹 Preview animations in real time 🔸 Test interactions 🔹 Update elements like button text 🔸 Iterate on UI much faster 4️⃣ Discover Like & Dislike Updates Players can now like or dislike an island directly from its Discover details page after playing it. 🏃 Player Movement Device Updates: Several maximum values have been increased: 🔹 Sprint Maximum Speed: 2,000 to 11,000 🔸 Tactical Sprint Speed Multiplier: 5 to 20 🔹 Maximum Acceleration: 1,000 to 10,000 Epic notes that values above the previous limits are used at the creator's own risk. 🔫 New Weapons: 🔹 Reaper Sniper Rifle • Rare • Epic • Legendary 🔸 Overpowered Pump Shotgun 🔹 Overclocked 8-Bit Shotgun 🔸 Balloon Popper Assault Rifle 🔹 Accelerant Drum Gun 🏛 New Prefabs & Galleries: Stone Sanctum Set 🔹 Stone Sanctum Temple 🔸 Floor Gallery 🔹 Wall Gallery 🔸 Roof Gallery 🔹 Prop Gallery 🔸 Foundation Gallery 🧠 Memory & Performance Changes Coming: Epic is moving island memory reporting deeper into UEFN's profiling tools. 🔹 Memory calculations will automatically run on every cook 🔸 Game Performance will report when a project exceeds the memory limit 🔹 Per asset memory digests will show what is consuming memory 🔸 Memory will eventually be displayed in real units The current 100,000 unit publish limit will display as 300 MB. The actual memory budget is not changing. The Memory Thermometer will eventually be removed from running sessions, with memory guidance moving into the profiling workflow. 💰 Marketplace & Entitlement Verse API Changes: Marketplace APIs, including entitlement, are moving from: Fortnite.com/Marketplace to: UnrealEngine.com/Marketplace Existing islands are unaffected because the old symbols remain available as aliases. New projects should use the UnrealEngine Marketplace namespace. V-Bucks specific functionality remains under Fortnite. 🏎 Rocket Racing Template Changes: Starting October 1, Rocket Racing will leave Fortnite. UEFN islands built using Rocket Racing templates will: 🔸 Be unpublished 🔹 No longer be playable 🔸 No longer support publishing new islands or updates using those templates Rocket Racing development tools like the Track Spline Tool, Boost Pads, Volume Hazards, and Spawner devices have been migrated so creators can continue building racing experiences without the Rocket Racing template. 🌍 Fortnite Communities Auto Localization: Fortnite Communities posts are now automatically machine translated into Fortnite supported languages. Replies can also be translated on demand. 🛠 UEFN & Editor Improvements: 🔹 Session Inspector now shows a progress bar and log window during Launch Session and Push Changes 🔸 Improved editor framerate when selecting devices 🔹 Projects automatically reload when their Brand changes 🔸 Added touch controls to the paused debug camera 🔹 Improved logging for assets that need to be resaved before launching a session 🐛 Notable Fixes: 🔹 Fixed console players being unable to join PC hosted Live Edit sessions 🔸 Fixed Verse bound values on multiple In World UMG widget instances 🔹 Fixed ammo UI incorrectly displaying 0 after switching classes 🔸 Fixed mobile Input Trigger events using Standard Action inputs 🔹 Fixed UEFN mobile client crashes when pushing changes 🔸 Fixed physics island sliding feeling sluggish or jittery 🔹 Fixed incorrect fall damage on Physics enabled islands 🔸 Fixed several Telekineticon replication and grabbing issues 🔹 Fixed custom rarity colors falling back to Common 🔸 Fixed In World UMG widgets rendering in the wrong order when viewed at an angle 📍 Roadmap Updates: Fortnite's public UEFN roadmap has moved to its new format. Roadmap changes will now have their own section inside Fortnite Ecosystem release notes. Epic says the updated roadmap is intended to focus more clearly on features they are currently committed to delivering.
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Also, I didn't see it in the release notes. They rolled back the digest update that raised everyone's memory usage by about 8 K. #uefn #verse #fortnitecreative
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Huge kudos ❤️💕❤️💕 to the Epic team for adding this. I can't tell you how much I love being able to see changes and updates without launching or updating a session. @FNCreate #UEFN
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While you're at it, take a look at Star Wars [ROGUELIKE] Shadowfall! Island Code: 2832-9803-9290
Fortnite islands can now be liked or disliked directly from the Discover details page.
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kbuckmaster | "Buckmonst3r" UEFN retweeted
Fortnite islands can now be liked or disliked directly from the Discover details page.
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kbuckmaster | "Buckmonst3r" UEFN retweeted
The Fortnite Developer Roadmap has a new home. 🗺️ Explore updated timelines, search and filter upcoming features, and vote or comment on the items that matter to you. See what’s ahead: fn.gg/fne-roadmap
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kbuckmaster | "Buckmonst3r" UEFN retweeted
🚨One of UEFN's biggest hits was built in a way I did NOT expect. @scottulliman & @natereesedev from @FoadZone break down how Droid Tycoon was built, the tech behind 40+ custom droids, lessons from launch, and what's next. Creative Juice is LIVE on YT + wherever you get podcasts. 👀
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