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game designer guitarist

Joined January 2017
Photo by killah (@killahdev)Photo by killah (@killahdev)Photo by killah (@killahdev)Photo by killah (@killahdev)Photo by killah (@killahdev)Photo by killah (@killahdev)Photo by killah (@killahdev)Photo by killah (@killahdev)
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Replying to @tarik06784901
All fun and games until someone installs a backdoor 😭
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I don’t think you’re understanding any points here. Get claude to summarize for you bud.
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Replying to @tensworn @vozite_
Another made up statement that no one claimed. I said what you saw in this specific clip was done in minutes, which is true. If you’ve read through the thread you’d see it was done in 3 days. Get Claude to simplify my posts for you. I suggest Opus 5.5. Cheers 🤙🏽
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Replying to @tensworn @vozite_
People like you like to throw the term “larp” around like it means something. No one claimed this game was successful. And if you’re talking about development being easy? It is. Sorry but it’s true, and I’m sorry if it’s hurting your ego. The playing field is now balanced.
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I’m sorry but you’re wrong and the algorithm proves so. Steal An Egg and Break and Steal an Egg virtually have zero difference other than one mechanic. Yet both are dominating the charts.
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Replying to @vozite_
From a developer standpoint, I understand. But I remind myself that these are games for kids. It's unfortunate but I agree, it does feel very saturated!
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Replying to @vozite_
The "slop" games outperform anything on the platform right now. Hope this helps!
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Replying to @DreamyRocko
In what assets are you referring to? Let's be smart and specify what we're referring to. Get claude to write your response if you have to. I suggest Opus 5.5
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This is a banger of a tool created by @imbreakingblox We're no longer spending minutes micro-prompting thumbnail regenerations. THIS IS THE FUTURE🔥
I vibe coded this Roblox Thumbnail site entirely with Claude Opus 5.5. I lost the original PSD file to my thumbnail, but needed to make some changes. This is the results. Doing minor tweaking still, but it's great for 2 days work. 🔥 #Roblox #RobloxDev #RobloxDevs
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The demand speaks for itself. The players know what they want!
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Replying to @UnfilialMan
Yes and I’m sure various experienced devs have better projects than both you and I. But I genuinely don’t see your game bringing value in the current state of the platform. I think your skills are there, but Roblox isn’t “waiting” for anyone. The results speak for itself
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Replying to @EzraxeYT
That’s 10 loyal players. 🤙🏽
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Replying to @AbbieROBLOX
Couldn’t agree more, but this is the current state of Roblox. These are the games being pushed out. With demand comes supply
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Replying to @purinnyova
I believe this is a big step forward to something great. But to each their own
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Replying to @UnfilialMan
Your attempt is cute. But remember: it’s Roblox. Your showcase is cool in hindsight, but realistically it means nothing in the current state of the platform. Egg games out perform whatever game you’re trying to make here. Again, keep it up. You’ll learn
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Replying to @UnfilialMan
Respectfully, this showcases nothing of value. Although it’s cute, it doesn’t showcase any original value. Keep it up though! Good luck
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Replying to @Concerned1Human
Thank you 🤘🏽
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Replying to @KyloRBX @crimianity
Don’t give creative freedom. Always set rules on how it’s supposed to be done. Telling it “fix it” won’t help. You need to direct it exactly how to fix it, and it will learn. Both prompt refining and references. More so prompting
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More footage, again, all made through my game agents. (not including eggs and animals) nitter.gq/killahdev/status/21141…
I just vibe coded this Roblox Simulator entirely with Claude Opus 5.5. (except animal and egg pack). I was able to release this game in 3 days with the help of AI. 🔥 #Roblox #RobloxDevs #RobloxDev
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Replying to @Shardrox2
Me and my partner reiterated and trained off of our previous (non AI) games amongst other deep research on best practices and methods. It utilizes open source modules available on dev forum that are already optimized and extremely useful.
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