Lex Li (@lextm) header
Lex Li (@lextm) profile picture

Engineering manager, podcast producer, blogger, book author, and technology advocate. #ringUp

Toronto, Ontario
Joined May 2009
Photo by Lex Li (@lextm)Photo by Lex Li (@lextm)Photo by Lex Li (@lextm)Photo by Lex Li (@lextm)Photo by Lex Li (@lextm)Photo by Lex Li (@lextm)Photo by Lex Li (@lextm)Photo by Lex Li (@lextm)Photo by Lex Li (@lextm)Photo by Lex Li (@lextm)
Lex Li retweeted
需要勇敢拥抱新的生产力工具,就像 Linus 说的,AI 就是编译器一样的伟大发明,既然可以大大提高开发效率为啥不用了。
Linus jogou a real: AI é útil e vai ser usada no desenvolvimento do kernel Linux, quem achar ruim pode fazer fork e vazar
2
1
53
11,858
No, this is not Visual Studio. Yes, this is Vscode. Yes, this is available right now as the extension SharpLsp
7
13
1
160
21,231
Full WPFGallery sample running on macOS via LibreWPF and rendered using ProGPU github.com/wieslawsoltes/Pro…
4
36
1,712
Lex Li retweeted
想想也好笑,几个月前我竟然还在学习如何用什么 /plan 和各种 SKILL.md 来提高 Agent 的代码生成能力。现在都是早上一句 /goal 或者 workflow 的事情,然后下班时就能提交代码了。
27
21
5
437
102,100
Announcing LibreWPF Today I'm introducing LibreWPF—an open-source, free, cross-platform implementation of Windows Presentation Foundation (WPF). The goal of LibreWPF is simple: preserve the WPF programming model while making it available across modern platforms, including Windows, macOS, Linux, with future support for iOS, Android, and the browser. Existing WPF applications should require little to no code changes, allowing developers to reuse their skills, libraries, and applications beyond Windows. Powering LibreWPF is ProGPU, a modern high-performance GPU rendering engine designed for demanding desktop applications. ProGPU delivers hardware-accelerated rendering, enabling complex user interfaces, vector graphics, CAD, visualization, and other graphics-intensive workloads while remaining portable across platforms. Together, LibreWPF and ProGPU aim to give the .NET ecosystem what it has wanted for years: a truly open, high-performance, cross-platform future for WPF. This is only the beginning, and community contributions are welcome as we build the next generation of WPF together.
15
24
2
218
14,578
Introducing OS Automation in CDP! I've added a unified cross-platform API (macOS, Windows, Linux) that exposes system windows and accessibility trees as virtual Chrome DevTools Protocol targets. Inspect, capture, and automate ANY desktop app via standard CDP! #DotNet #CDP #TestAutomation github.com/wieslawsoltes/CDP
4
7
56
5,606
New version of `dotnet-outdated` is out with support for C# file-based apps! Thx to @stuartblang for the quick turnaround ❤️ #dotnet
3
11
108
6,516
Having some fun implementing GPU-first UI infrastructure for .NET that includes renderer, scene graph, layout, virtualization, text, vector engine, retained rendering, compute acceleration, WebGPU backend, not 2D libraries dependencies fully rendered on GPU including text.
4
3
79
4,739
did you know the entire opencode team used to do C#? much to think about
22
6
3
193
32,767
I'm here to claim my contribution: merging my PM @pierceboggan 's PR to make this happen in @code
Start work on your computer, continue your local session anywhere. 📲 Remote control for GitHub Copilot CLI and @code sessions is now generally available. docs.github.com/en/copilot/c…
1
1
1
12
2,331
This is what we have been up to since last October:
We’re bringing Xogot, our styled version of Godot, to macOS. Xogot for Mac brings a native Mac experience, Xcode-inspired project navigation, and easier deployment to Mac, iPhone, iPad, and the iOS Simulator without the usual friction. The beta is open today: blog.xogot.com/xogot-on-mac/
2
2
26
4,957
We've just shipped a new @code release! 🚀 This week's highlights: 🤖 Share integrated browser tabs as context 📝 New Markdown preview experience …and much more!
37
109
13
1,278
196,384
We shipped Aspire 13.3 today! devblogs.microsoft.com/aspir… - A new skill to aspirefy your existing application - Now the agent can see your browser logs - You can aspire deploy and any Kubernetes cluster (and aspire destroy) #aspire @aspiredotdev
8
32
168
12,807
Blogged: Using .NET Native AOT to build Windows WinAPI Dlls Something I had missed with AOT: you can create native DLLs with it. Took it for a spin to create small, standard WinAPI style DLLs that can be called from legacy applications. weblog.west-wind.com/posts/2…
3
27
2
124
7,843
Replying to @SkiaSharp
@SkiaSharp v4 and @UnoPlatform day one support for powerful new API for mesh, particles and shaders rendering, this opens up new uncharted possibilities for .NET apps.
1
4
2
41
5,564