lori takeuchi retweeted
Joan Ganz Cooney Center report: US K-8 teachers surveyed re: the whats, whys & hows of classroom gaming @CooneyCenter @loritakeuchi
lori takeuchi retweeted
We're thrilled to share the results of our national survey on teaching with digital games! ow.ly/D6RGI
lori takeuchi retweeted
Digital Learning Games Used by Majority of Teachers, Survey Finds blogs.edweek.org/edweek/Digi… via @educationweek
lori takeuchi retweeted
Great tips for using tech in the classroom via @tedtalks. @loritakeuchi says use tech to start conversations! ow.ly/B627x
The Families and Media Project rocked Boulder at ICLS 2014 @CooneyCenter #icls2014
lori takeuchi retweeted
New technologies mediate co-participation between youth and parents. They are also distributed across space, time, and devices #icls2014
Phil Bell: "We need to not break the play practices! We need to develop models for family-centered design." #icls2014
lori takeuchi retweeted
Rogoff: (How) does culture affect children's collaborative practices? Do they divide conquer, or build upon/share, as an ensemble? #icls2014
Kafai+Burke propose "connected gaming" as continuum bridging kids *playing* learning games and *making* learning games @katyaskit #icls2014
Osvaldo Jimenez finds character matters when it comes to creating fun games, and fun correlates with learning fractions #ICLS2014
Osvaldo Jimenez asks: Does narrative really matter in learning games? Is it worth developers' efforts? #ICLS2014
Jason Yip presents best student nominated paper on ownership of sci learning thru tales of spreadable cookies + green brownies! #ICLS2014
lori takeuchi retweeted
@jasoncyip takes the stage for the role of identity in ownership tensions at #icls2014
lori takeuchi retweeted
Some of @KayteeTaylor 's outstanding counter mapping work mentioned at #ICLS2014 is at bit.ly/1lo7Jnt. *seriously* worth a read.








