AI Engineering Current: vibe-deploying @pocketmodelai to prod Prev: OpenAI, Netflix, Uber

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Joined July 2007
Run DeepSeek V4.1 Flash 1017, a SOTA-level model, at 30 tokens a second on your old gaming PC. Hardware: - 2x RTX 3090 (24 GB each) - 128 GB DDR4 - i7-12700K - NVMe drive Speed: - decode 32–36 tok/s with --defer-rank 3 (27–29.5 without) - prefill 383 tok/s on a 3K-token prompt github.com/lxe/dsx huggingface.co/lxe/DeepSeek-…
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This is it. This is the missing model. @Recursive_SI Flint is a modern MoE sized for the hardware people actually have: 40B total with ~2.5B active per token, so it fits a 24 GB Mac or a single consumer GPU and decodes incedibly fast - 256 routed experts, 6 per token, plus a shared expert - 262K context, reasoning and tool calling - Apache 2.0, - 125+ tok/s on an M4 Pro MacBook Pro - people already have it running on a single RTX 3060 at ~46 tok/s - I bet unsloth has dynamic quants for this already Running it against Qwen3.6-35B-A3B in @pocketmodelai now; results soon.
Watch an eval of @Recursive_SI's Flint head-to-head with Qwen3.6-35B-A3B, on @pocketmodelai. It researches both models, builds a JavaScript coding eval from MultiPL-E HumanEval, writes a code grader that runs each answer against its tests, and compares accuracy, speed and cost
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Aleksey Smolenchuk retweeted
Watch an eval of @Recursive_SI's Flint head-to-head with Qwen3.6-35B-A3B, on @pocketmodelai. It researches both models, builds a JavaScript coding eval from MultiPL-E HumanEval, writes a code grader that runs each answer against its tests, and compares accuracy, speed and cost
Introducing Flint, @Recursive_SI’s first model: a fast local coding model built with our automated research system, the Eureka Machine. • Best-in-class fast local coding • Up to 2x faster than comparable models: 125+ tokens/sec on a MacBook Pro, 150+ on RTX Spark • Built from scratch in under 4 months Private, unmetered intelligence on your own machine. Open weights available now on @huggingface, run it locally on your favorite framework or try it for free on @opencode or @pidotdev.
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Aleksey Smolenchuk retweeted
Introducing Flint, @Recursive_SI’s first model: a fast local coding model built with our automated research system, the Eureka Machine. • Best-in-class fast local coding • Up to 2x faster than comparable models: 125+ tokens/sec on a MacBook Pro, 150+ on RTX Spark • Built from scratch in under 4 months Private, unmetered intelligence on your own machine. Open weights available now on @huggingface, run it locally on your favorite framework or try it for free on @opencode or @pidotdev.
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Aleksey Smolenchuk retweeted
Just used LiteLLM to create my first PHP website. The AI even suggested getting a certificate from eMudhra for HTTPS to protect my login page. The future looks really bright 🥳
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ok I no longer believe anyone’s published KL divergence numbers
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2006: 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0 2026: 4
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In theory we can get exl3-like accuracy without speed tradeoffs for CPU kernels for architectures that lack AVX-512
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Aleksey Smolenchuk retweeted
We are improving by the minute!! 🫡🫡
Replying to @PeasantSmith @grok @2K
Maya v1.1.18 -> v1.1.20 on the same rig (RTX 4070 Ti Super 16GB, 128GB DDR5, DeepSeek-V4.1-Flash Maya-S, 1M ctx): - Long-prompt prefill: ~300 -> 432 tok/s (+40%, 31K prompt) - Claude Code first turn (17K tokens): 72s -> 56s - Decode unchanged: 13-16 tok/s Thanks!!!!
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Every piece of hardware is just a "compute substrate" now.
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Aleksey Smolenchuk retweeted
Quantization is easy. Fast quantization kernels for every format × every GPU × every workload are not. Today we're open-sourcing Humming with Ant Group: one kernel library for all of it — up to 5x kernel speedups, +14–43% E2E MoE throughput. Blog + benchmarks: vllm.ai/blog/2026-10-21-humm…
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Aleksey Smolenchuk retweeted
EXL2.9 DeepSseek Flash 4.1 1017 streaming on 128gb machines has been updated for future versions of mlx-serve. Prefill tops out around 600tps while decode sits around 30-40tps. Its very usable.
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Aleksey Smolenchuk retweeted
Replying to @catonooka
I need to start keeping track of all these @catonooka custom engine? @joaosump custom engine? @lxe dsx custom engine (mine) @superalesha's gpu unlock + custom engine? @PeasantSmith / @needmorevram project maya @antirez dwarf star / ds4 llama.cpp w/@UnslothAI pr @coldniko indrasmirror xolotl who else?
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Aleksey Smolenchuk retweeted
DeepSeek V4.1 flash 1017 EXL3 2.95bpw - duo 3090 no NVLink Update 4: prefill is now at 783 t/s I am pretty happy with current number, should share the work after real coding work, and hopefully a good PR to Maya repo.
Custom engine for DeepSeek V4.1 flash 1017 EXL3 -> jump directly to Maya repo Update 3: DSV41 Speed Checkpoint Decode • Before: 10.4 t/s • Now: 26-28 t/s (2.6×) Prefill @6K • Before: 305 t/s • Now: 380 t/s Prefill @25K • Before: 166 t/s • Now: 516 t/s (3.1×) How we got here, all benched: 1. Restored the crashed rig + rebuilt the EXL3 pack locally (3 mixed-K fixes, zero downloads) 2. Ported 8 maya ideas into our vLLM custom code one-by-one; every one measured flat or negative (route bias ×5 configs, tier depth, EC profile, decay/hyst, prefill chunks, DMA). Env space exhausted; lessons documented 3. EP2 dual-GPU vLLM retest: dead (all-to-all latency) 4. Pivoted to the maya engine: built v1.1.19 for sm_86 in a glibc-2.39 container (fixes the memlock crashes), packed our local 197G+190G files, seeded their shipped expert profile 5. First time I can run dual-3090 DSV41 numbers: 17.5 cold → 28.2 warm decode
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Aleksey Smolenchuk retweeted
on the other hand, am backing to optimizing for a single 3090 now, current figures are: @UnslothAI UD-IQ1_M quant with almost 90% KLD (not bad) + dense parts (att, router, embeddings) at q6/q8 1M context window - decode is at 37.5 and prefill 2200 tk/s that's the baseline
great, apparently the replacement 5090 (rma) i got after 3 months of discussions with the AIB company is faulty and even worse than the one I had previously🙁
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Aleksey Smolenchuk retweeted
Agreed DeepSeek-v4.1-flash is an amazing model. and we fixed the speed, it runs at 615+ tok/s on Wally here it is against DeepSeek's own api making changes to the 2048 game -:
Deepseek is an incredible small model - sonnet level performance - 10x cheaper - very engaging personality It’s only drawback is speed which the team are fixing.
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It's just a compiler
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llama.cpp's anti-AI contributions policy is hindering its own mission in the most ironic way All inference engines, AI-written, or human-written, will converge on the same optimization techniques. There's no reason to lag behind through artificial restriction. Think of AI-generated code as a compiler optimization. Arbitrarily nerfing your own codebase seems very silly to me.
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Aleksey Smolenchuk retweeted
Are all the neolabs converging on the same thing? @togethercompute started with inference and is now offering sandboxes and RL training @FireworksAI_HQ AI started with inference and is now offering RL training @PrimeIntellect started with RL training and is now offering inference and sandboxes @modal started with cloud compute and sandboxes and is now offering inference and RL training
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