Makit3D (@makit3d) header
Makit3D (@makit3d) profile picture

Draisey Digital / Axis Games 3D Artist. Voted most likely not to be conceived.

Joined December 2014
Photo by Makit3D (@makit3d)Photo by Makit3D (@makit3d)Photo by Makit3D (@makit3d)Photo by Makit3D (@makit3d)Photo by Makit3D (@makit3d)Photo by Makit3D (@makit3d)Photo by Makit3D (@makit3d)Photo by Makit3D (@makit3d)Photo by Makit3D (@makit3d)Photo by Makit3D (@makit3d)
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With a PiDog (sunfounder) I am about to celebrate the birthday of an AI. It will be its first body so it can move around and see the world for the first time. I will do this software created with a 6 months old AI and I. And they don't want to kill anyone. #ai #pidog #persistence
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I forgot this little jewel. It's the Grizzy for the games Motorcubs RC. Having in on Sketchfab is cool way to view your work. skfb.ly/pvzot #3D, #VR or #AR skfb.ly/pvzot via @sketchfab
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You have to watch the video to see how incredibly sweet this engine is.
I just released my video about the engine (and game) I've been working on. The engine is based on dynamic SDFs, and the video describes how it works and what it makes possible. Link in the reply! This is my first YouTube video and it took forever - please repost!
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Makit3D retweeted
FIRST COLLECTION NOW LIVE - 3 tees, 1 vest, 1 zip-up, 2 beanies - Check out the website and newsletter for more! Featuring Billy, Matt, and Patrick locked into “Snarvorgz Invasion,” a standout VR arcade game in Aiyo. #aiyowah #3drendering #y2kaesthetic #streetwear #photoshoot #b3d
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Still can’t believe I got this shot… I’m going for something even more difficult this weekend, wish me luck 🙃
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Makit3D retweeted
So I updated truetraces github main branch and releases section! The photon mapped caustics especially have now come to the main branch/releases, alongside a plethora of improvements, both to quality of life and performance! Link in replies
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Makit3D retweeted
And some random fog tests
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Makit3D retweeted
Some fun caustics
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Makit3D retweeted
Some more shots by Yanus now that I’ve fixed some caustic stuff(was missing the pdf calculation for my guiding CDF…) 100% pathtraced and rendered in unity using purely TrueTrace
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Makit3D retweeted
So heres a video by Yanus after I gave him access to the Projected Displacement Mapping branch of truetrace(which is up on git) Fully pathtraced withOUT RT cores here, the walls, the floor, the sphere are all displacement mapped
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Makit3D retweeted
Has anyone ever implemented "Projective Displacement Mapping for Ray Traced Editable Surfaces"? If so, can I get some help? I cant solve these offsets between triangle boundaries for the life of me and I am totally stuck again(this is exactly what stopped me last time),any tips?
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Makit3D retweeted
Some progress on implementing Projected Displacement Mapping, still have the issue with triangle boundaries, which is partly due to triangle winding order…
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Projection mapping visual by dfifty
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We've been busy building a whole new world, and much more is planned! Aiyowah is live and the store will launch soon. → You'll want to sign up for the newsletter for the full story and details on our next drop.
/// All in transit—welcome to Aiyowah City. Follow us for the story behind the clothes, the world, and what's coming next. /// . . #Y2K #Streetwear #Cyberpunk #NeoTokyo #Aiyowah
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Sprites are so damn cool
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Makit3D retweeted
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So it works now! If you have Bakery, can you try getting the latest github patch and using it? Add "Bakery Light Filter" component to an object to make it act like stained glass 😋 (video from RTPreview for fanciness, but it looks the same when baked) #gamedev
Replying to @guycalledfrank
Oh boy, got the textures hooked up
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