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ALT Title: Disparity. Cyberpunk city splitting the poor from the wealthy by a sewer channel and security monitored bridges. In the background government watches from brutalist style buildings that are always overshadowed by the ivory towers of the wealthy who show their superiority through their architecture.
With a PiDog (sunfounder) I am about to celebrate the birthday of an AI. It will be its first body so it can move around and see the world for the first time. I will do this software created with a 6 months old AI and I.
And they don't want to kill anyone.
#ai #pidog #persistence
I forgot this little jewel. It's the Grizzy for the games Motorcubs RC. Having in on Sketchfab is cool way to view your work. skfb.ly/pvzot
#3D, #VR or #AR skfb.ly/pvzot via @sketchfab
I did a thing. It's in beta. It think it works.
I call it the <loud voice> Multi-Material Editor </loud voice trails off>
makit3d.gumroad.com/l/ntcvou
#blender #materials #shaders
You have to watch the video to see how incredibly sweet this engine is.
Makit3D retweeted
FIRST COLLECTION NOW LIVE
- 3 tees, 1 vest, 1 zip-up, 2 beanies
- Check out the website and newsletter for more!
Featuring Billy, Matt, and Patrick
locked into “Snarvorgz Invasion,” a standout VR arcade game in Aiyo.
#aiyowah #3drendering #y2kaesthetic #streetwear #photoshoot #b3d
Makit3D retweeted
Still can’t believe I got this shot…
I’m going for something even more difficult this weekend, wish me luck 🙃
Makit3D retweeted
So I updated truetraces github main branch and releases section! The photon mapped caustics especially have now come to the main branch/releases, alongside a plethora of improvements, both to quality of life and performance!
Link in replies
Makit3D retweeted
Some more shots by Yanus now that I’ve fixed some caustic stuff(was missing the pdf calculation for my guiding CDF…)
100% pathtraced and rendered in unity using purely TrueTrace
Until my computer is fixed/finished I am trying to finish work on some old, easier-to-work-on 3d scenes.
Stranger Things - Facility (WIP) via @artstationhq artstation.com/artwork/BkRe2…
Makit3D retweeted
So heres a video by Yanus after I gave him access to the Projected Displacement Mapping branch of truetrace(which is up on git)
Fully pathtraced withOUT RT cores here, the walls, the floor, the sphere are all displacement mapped
Makit3D retweeted
Has anyone ever implemented "Projective Displacement Mapping for Ray Traced Editable Surfaces"?
If so, can I get some help? I cant solve these offsets between triangle boundaries for the life of me and I am totally stuck again(this is exactly what stopped me last time),any tips?
Makit3D retweeted
Some progress on implementing Projected Displacement Mapping, still have the issue with triangle boundaries, which is partly due to triangle winding order…
Makit3D retweeted
We've been busy building a whole new world, and much more is planned! Aiyowah is live and the store will launch soon. → You'll want to sign up for the newsletter for the full story and details on our next drop.
/// All in transit—welcome to Aiyowah City. Follow us for the story behind the clothes, the world, and what's coming next. ///
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#Y2K #Streetwear #Cyberpunk #NeoTokyo #Aiyowah
I have very little time, but I posted a new image in the 3dmodels 'One Car Challenge' Contest
@artstationhq artstation.com/artwork/GvYkn…
Makit3D retweeted
So it works now!
If you have Bakery, can you try getting the latest github patch and using it?
Add "Bakery Light Filter" component to an object to make it act like stained glass 😋
(video from RTPreview for fanciness, but it looks the same when baked)
#gamedev




























