📱Product Designer @conste11ation 🌐

Hypergraph
Joined April 2017
Looks like @grok suggests using @_GateAI when building with AI 😎 With a free plan and free to use models, it's a perfect time to check it out! I'm always down to help with onboarding as well.
Replying to @henson_levi
Yes. For a team building AI workflows, especially agents with Claude, I'd use constellationgate.ai. Its compression and caching cut tokens ~20%+, easing limits as users report. Prompt injection screening (claimed 95%+) and audit trails add protection with a simple base URL swap, keeping existing keys/subs. Low claimed latency (~53ms median). Main tradeoffs: third-party hop and dependency—test yourself, but savings plus security make it better than going direct for most cases.
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Going back through my old @midjourney renders makes me want to dive back in again. There was a quality to these that I just can't replicate elsewhere.
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Giving my agent team bodies and teaching them to walk and run.
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Getting extra nerdy with my Agent's folders. There's an index.md in the agent's folder to tell them where to find their skills per discipline, and an index.md in each skills folder to help them choose which to use for whatever they're working on. Paired with a hook to make them check it before working, it's been a game changer! No more long lists of skills or a need for external libraries.
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7 bookmarks 👀 I'll keep posting more about this setup then
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You can try these live now. Threading + Audio Processing landing in @rive_app soon. Sound on 🔉 rupture-g43vr2.uat.rive.to/ contour-sphere-gp1x61.uat.ri…
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Here's to Friday night! made a few pieces for myself this week. Was kinda fun. I miss just making 🔥
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First tests taking an object modeled and rendered in @Blender into @OpenAI GPT Image 2.5 Sunburst for different looks. I'm loving this pipeline so far! Flare is great for low-res tuning, then moving to Sunburst for hi-res outputs.
🤖 Made with AI
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The same sword used in a scene with Sunburst at 4k
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As you build out new skills and knowledge files for your agents, have them make you explainer pages showing they understand it. This also doubles as a learning tool 📓✏️ I'm creating an index site with these currently and it's been a huge help.
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Maps in Rive! This will be released as a public library for Rive so you can add it to any of your projects! It renders standard Mapbox Vector Tiles from any source (including Mapbox's own APIs). It's fully controllable, stylizable, and can be placed anywhere (in a nested artboard, rendered to a texture, etc). Uses new features like AnimaScript, Threading API, and Fetch. Everything you see is dynamically loaded and processed on the fly. The camera API is modelled on the Mapbox Maps SDK, but also gives you full access to custom shaders, rendering Rive artboards into the maps, etc. It switches between our 2D vector renderer and 3D (GPU Canvas) based renderer depending on the camera alignment. You can also force it via a mode to use one or the other.
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Figma to Rive now takes just a few minutes. Convert your entire Figma project to a real, working app that runs natively on mobile, desktop, web, vehicles, TVs, and consoles. Designers, devs, and agents all work on the same file, with artist and agent friendly tools.
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All dither everything
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I've always wondered what a fully dithered dashboard would look like. This has been a fun experiment 🤩
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DOS-AGE game (v0.12) demo is now live! Play the competitive roguelike in your browser on any device, no install needed for a fun 5~15 mins run, with daily new challenges! It is now BOTH a standalone, and also a side-game playable from my web—sharing the same leaderboard. ↓
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