Sr. Software Engineer @khealth. Lives in PDX. Polyglot but loves Js.

PDX
Joined March 2012
Before / after adding a mesh with dynamic grid density
2
1
18
1,346
This mesh is built different 😅 Should be dense enough for baking in small cobblestones/rocks ect to the terrain. Stable 120fps + can easily be tuned for mobile devices #threejs
5
1
27
2,140
Replying to @FreyaHolmer
Perhaps it works on terrain?
5
284
If you don't set csm_DiffuseColor the default gl_fragColor will be used
1
1
38
water shader update: refraction ✅ fresnel reflections ✅ simple edge height waves + highlight ✅ depth-based transparency ✅ #reactjs #threejs
6
5
71
7,784
sun: ✅ rocks: ✅ world's most basic water shader: ✅ mechanics: ⛔️ #React #threejs #r3f
3
21
2,928