Sr. Software Engineer @khealth. Lives in PDX. Polyglot but loves Js.

PDX
Joined March 2012
Nathan Pointer retweeted
We are announcing today the results of a major study of K Health’s AI Physician Mode study with Cedars Sinai. Published in the Annals of Internal Medicine. The bottom line is K’s AI has performed better than doctors in a whole host of acute complaints in real life primary care settings. This is based on 8 years of building our platform: real high quality data real AI co-pilot in medical care delivery real patient settings This is not a medical textbook comparison. These are real life patients. Study: acpjournals.org/doi/10.7326/…
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Nathan Pointer retweeted
One of the best things I've ever done is give away 18GB of my reference pictures from all over the world for free. Totally free for studies, photo-bashing, professional work, etc. with no attribution required. Get it here: Reference.Pictures/Free-Mega…
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Working full-time now to bring modern #animation tooling to @threejs Here is a short demo of the workflow for creating a typical character state machine. Hoping to share updates on the library and editor more regularly, right now it's still a lot of core work✌️ #webgamedev
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Can't believe I got this working 🤯 Live preview of a Blender scene with the Vision Pro.
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Nathan Pointer retweeted
More texture test! Wanna really get some good rivers for this project.
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Nathan Pointer retweeted
AAA level sky system in #GodotEngine thanks to volumetric cloud v2 by @john_clayjohn 👇🏻Link in the comments
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Nathan Pointer retweeted
I need to add physically accurate atmosphere to this...
I got Ring Worlds(!!!) working just in time for #screenshotsaturday! You can make arbitrary ring worlds in #r3f and #threejs! either long and thin like a Halo ring, or a smaller rotating colony world like an O'Neil cylinder. w/ full space-to-ground LOD! 🚀 #HelloWorlds
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Gotten a lot further with the terrain editing for my little city building game. Here I am adding some rock arches, using tools to add/remove rocks and smoothening the surface. I think I am done with the terrain editing for now. Next I will start working on buildings
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Nathan Pointer retweeted
If you're writing a blur shader, you don't actually have to sample every individual texel (represented by the grid). You can enable texture interpolation and sample halfway between texels. This allows you to sample every other row and column (1/4th of the samples).
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AI generates decent textures WITHOUT lighting: problem solved. As an artist, I will finally can to texture objects in a way that allows them to be relit 👀 Project links below ⬇️
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Nathan Pointer retweeted
okay after trying suno.ai I am just blown away!
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Nathan Pointer retweeted
Webgl 2 Virtual Geometry (UE5 Nanite like) youtube.com/watch?v=OgGBusBJ… #webgl
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Created a cool demo for anyone to create shaders 😀You can write your code and see it live on the Las Vegas Sphere! whenistheweekend.com/theSphe… @threejs
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Nathan Pointer retweeted
▵ Triplex.dev 0.56.0 has been released with some great new features and choice bug fixes!

 What’s Triplex? It’s an editor for React Three Fiber where YOUR code is the source of truth.

 Learn more about this release below 🧵 
#threejs #react #r3f #webgamedev
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🌿 Environmentally-friendly Gamedev Videos for early Saturday 🌿 Generating Trees - youtu.be/y7PdiGXbrD0 Pivot Caching / Wind Simulation - youtu.be/V1nkv8g-oi0 Pivot Painting (UE5 / Houdini) - youtu.be/PRZBIUxaO5I #gamedev #foliage #shaders
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Nathan Pointer retweeted
YES THIS IS ON A WEBSITE! Built with Vanilla #threejs!🤯 ⚡️Going live in two weeks!⚡️ If this post hits 200 likes, I'll open the project for beta testing next week!😉 🚀Follow for more updates. #gamedev #b3d #webdev
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I think I've nailed the "How to make 1M grass blades in #threejs" game. Performance doesn't drop even with wind. Yup, it's powered by @pmndrs r3f. Yes, indeed, those are individual grass blades. No, they're not just triangles. And guess what? No useFrame loop.
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Preview our #threejs Raymarching Tutorial NOW! Watch in 44 sec what tomorrow's tutorial "We're building a game engine with raymarching" will be about. Volume up!!! 🔊
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Nathan Pointer retweeted
Subsurface scattering with the three.js instancing example. 👀 Panel: space.js.org/examples/three/… Original raycast example: threejs.org/examples/#webgl_… #threejs #webgl #shader #creativecoding #gui
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Nathan Pointer retweeted
Calling all React developers! Build a game in 10 days using React, learn and win prizes with React Jam! See reactjam.com for all the details 🚀 #GameJam #React #ReactJam
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