Parse/Error (@parseerror_) header
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Hello, I'm French artist Parse/Error, creator of immersive installations, interactive experiences, light sculptures and connected artworks.

France
Joined May 2009
[Geometry of Emotions] uses Unreal Engine 5.3 for the visuals, and Ableton / Max For Live / XP4L for the spatialized sound. The immersive space is based on an nDisplay system driven by Unreal Engine and Touchdesigner. 馃檶
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This 15min experience lives in a massive immersive space and includes video projection on floor and three walls (20 VPs), with spatialized sound (16 speakers). The show is generative and interactive, capable of reacting in real time to viewers thanks to a LIDAR.
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Proud to unveil my latest creation! 馃敟 [Geometry of Emotions] is an immersive and interactive digital artwork, born from a collab with musician Matthieu Pernaud. A show specially imagined for RXP.KL, the largest immersive art space in Malaysia (Kuala Lumpur)!
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New upcoming project, New toy! 馃憖
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Have a great weekend! (realtime fire and smoke simulation in Unreal Engine 5.4)
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[BALLPIT] Testing nDisplay as a local setup in Unreal Engine 5.4, and having fun playing with this quick scene using Niagara collision and a Leap Motion controller. 馃槉
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Real-time smoke simulation in UE5.4. A quick test, but it's already looking good! 馃憖
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[ENTRANCE] Exploring some ideas for an interactive LED wall installation. This could be a nice introduction to an immersive show, right? (If you have such a LED wall at hand, let me know! 馃槂馃檶)
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Time to improve my lighting skills. I'm very impressed by the quality you can get in real-time with UE 5.4 Lumen! 馃く(these are not path tracing but real-time raytracing)
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Am I obsessed with fluid simulation in Touchdesigner and UnrealEngine? Hmmm maybe... 馃
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