catch the flying apple 🍎🔞

Joined May 2023
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Replying to @ashlee3dee
I can partially agree. There are features that feel outdated, like the whole texture baking process. It hasn't been touched for years. On the other hand, each update brings noticable changes, both in introducing new features and fixing existing ones. Unlike adobe programs.
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pathnode retweeted
I finally finished this artwork. I really enjoyed creating the 2D effects. All animated procedurally with geonodes. #hades2 #b3d #fanart
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Replying to @ashlee3dee
Are we finally getting closer to the LB2 circuit layout?
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TA work: adjust student's work Student's requirement: want muscular woman #TAwork #ALNST #anatomy
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Oil imitation in substance painter and 3d coat
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魚眼っぽいやつリベンジ ジオメトリーノードでの変形が結局いいのかも めちゃ重いからアニメーションしにくいだろうけど character rig model by :@GarfMaii #blender #b3d #ゼンゼロ📷📷📷 #儀玄
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pathnode retweeted
dude look at these super fleshy finger deforms. Didn't use a single shapekey, it's all just really good corrective bones.
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黒髪ストレート虹光沢ウルトラ人外ロング フォルムと質感これで #3dmodeling
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Adding special jiggle pysics to the SCP-1471-A Model by @da__nilkaz using @path_node 's jigglegen
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Replying to @ceno02
I can do one better. *going to open a file* *miss-clicked open file* *choosing your +300h project* *muscle memory drivien ignoring the "Overwrite?"* ... and it's gone.
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pathnode retweeted
Here's a breakdown of how I did the shoulders (1/2)
Simply by just moving the shoulder bone, I can get pretty convincing movement! basic Rig, (shoulders, arm, chest, neck) and no corrective shapekeeys.
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