We recently launched volstage.com, a virtual production suite for shot planning using real world location scans. You can download detailed storyboards or render the full sequence as an mp4 to share with your crew. All for free ✨ 🎥
Just updated Universal Facial Mocap to have more robust blendshape auto mapping, Multi-mesh support and fixed a bug in Houdini 20.5
If you run into any issues, let me know 🎭
#Blender #Maya #Houdini #Mocap #FaceMocap #FaceMotionCapture #RoyaltyFree #UniversalFacialMocap #UFM
Today we launched our facial mocap tool that’ll let you live stream performances directly into Maya, Houdini and blender. Or, use a prerecorded video. All for free, even commercially. #UFM #UniversalFacialMocap #blender #houdini #maya
Today we added favourites and collections. Curated your custom materials or the large existing free library however you want. #USL #UniversalShaderLibrary
Download the material at the resolution you need on the fly and just apply it to your selected mesh. Easy. #UniversalShaderLibrary #USL
Our native #blender plugin lets you one click import materials and apply them to a selected mesh in 1k to 8K resolutions. One shader library, many platforms! #universalshaderlibrary #usl
Our native #maya plugin lets you one click import materials and apply them to a selected mesh in 1k to 8K resolutions. One shader library, many platforms! #universalshaderlibrary #usl
Our native #unreal plugin lets you one click import materials and apply them to a selected mesh in 1k to 8K resolutions. One shader library, many platforms! #universalshaderlibrary #usl
Our native #houdini plugin lets you one click import materials in #Solaris or /mat or both! In 1k to 8K resolutions. One shader library, many platforms! #universalshaderlibrary #usl
What kind of shaders are missing from your projects? Let me know and I’ll roll them into the first batch of updates in the #UniversalShaderLibrary #USL
One click install plugins, auto download and apply shaders. the Universal Shader Library has you covered. Download it here pixelconstruct.com/#download Windows and MacOS
The first public version of the Universal Shader Library #USL is live! You can now directly import pre-wired materials and shaders into #Blender #Maya #Houdini and #UnrealEngine all from a single library.


