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Joined July 2024
Photo by PixelConstruct (@pixelconstruct)Photo by PixelConstruct (@pixelconstruct)Photo by PixelConstruct (@pixelconstruct)
Replying to @nbrempel
Claude gets C, Bro, Clawdawg, Holmes and if I’m feeling extra spicy: Clawanthony?! For when things go ever so slightly off track.
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Congrats! I’ve really been enjoying your content so excited to see what the studio puts out 💪🏻
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Replying to @oldstackjournal
3D artist tools, platforms, services 🙋🏻‍♂️
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Replying to @zackontopx
I don't even think this. World models like Deep Minds Genie will just use a content matrix of points in space and metadata to generate games on the fly. No assets left to rip.
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Replying to @Macrike
Cut to: P2P-PSN for online gameplay😬
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Replying to @The1Antagonist
What a novel way to outsource endless user data for training autonomous flying models.
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Not only this, but will serve as a justification gateway into more world models like Google’s Genie for fully cloud generated games where the back end is just points in space + metadata for the model to work with. There’ll be nothing to decompile even if the game files leaked.
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Replying to @samueljmcd
You can go from great to incredible with: “resume” 🤫
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Replying to @thekitze
You’re right o push back on this—It’s not just a smoke test but testing for smoke, and that’s a point that holds weight 🫴🪨 🙄
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We recently launched volstage.com, a virtual production suite for shot planning using real world location scans. You can download detailed storyboards or render the full sequence as an mp4 to share with your crew. All for free ✨ 🎥
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Replying to @gailcweiner
Weight streaming work is removing the need to have huge amounts of vram to run colossal models. I bet that’s a part of whats spooked them.
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It’s to punish the devs who don’t update their app.
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Replying to @ZentrixHQ
I’m noticing that in all of these Astra 3D based demos the age old sepia image aesthetic is creeping back in with all of the 3D models and threejs websites washed with a warm faint orange hue.
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Replying to @doomdave
I’d found that Claude makes great models without MCP tools, just scratch pads the python needed and runs in blender.
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Just updated Universal Facial Mocap to have more robust blendshape auto mapping, Multi-mesh support and fixed a bug in Houdini 20.5 If you run into any issues, let me know 🎭 #Blender #Maya #Houdini #Mocap #FaceMocap #FaceMotionCapture #RoyaltyFree #UniversalFacialMocap #UFM
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Today we launched our facial mocap tool that’ll let you live stream performances directly into Maya, Houdini and blender. Or, use a prerecorded video. All for free, even commercially. #UFM #UniversalFacialMocap #blender #houdini #maya
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Universal Shader Library - Use commercially, for free!
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Replying to @gleb_alexandrov
Thanks! I just removed the commercial limitations on the shader tool today too. So its fully free to use for any projects in prep for the mocap tool too. Proud of the free for all stance.
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