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🧩 Built an MCP that lets Claude talk directly to Blender. It helps you create beautiful 3D scenes using just prompts!
Here’s a demo of me creating a “low-poly dragon guarding treasure” scene in just a few sentences👇
siddharth ahuja retweeted
Followed your breakdown step by step: concept sheet → build-order prompt → one perfect leg, then ×6.
Made with Claude Code + Blender Python (no MCP) — a walking bento box 🍱
Then turned the same model into a 1-tap game.
#Blender #b3d
Step-by-step breakdown of how you can create an animated mechanical spider using MCP for Blender: mcp-for-blender.com/creation…
Step-by-step breakdown of how you can create an animated mechanical spider using MCP for Blender: mcp-for-blender.com/creation…
siddharth ahuja retweeted
I think the biggest gap in voice AI is that agents make decisions from a transcript, not from the audio. I wrote down my thoughts.
I’d love to hear where you disagree.
siddharth ahuja retweeted
When I was writing Unreal Engine 1, my time was divided as follows:
- Around 30% went to seriously deep coding on hard problems: assembly language texture mappers, C++ BSP trees, data persistence, object oriented systems design, and networking.
- Around 70% was just typing and refactoring large bodies of code needed for a complete engine feature set. This was not hard, and while I was doing it my mind was mostly on the deeper coding topics, thinking and planning for what's next. It didn't feel much different from vibe coding today, except that it was just me typing code on an IBM Model M keyboard rather than prompting it and reviewing the results.
So, it has always seemed perfectly logical that we would rely on AI for that 70%, once the AI could do it with a similar quality standard as we could, which has never been perfection. It came as no surprise that, after a few years of AI model evolution, it was able to take the reigns on that 70% and free up programmers' time for more valuable tasks.
What's more of a surprise is the emergence of AI as a sort of insta-Carmack able to solve hard technical problems quite cleverly and often cleanly, and that it's able to reason about and work in complex 3D scenes both by operating the tools and by directly understanding the raw data files.
I abandoned assembly language in 1998 when out-of-order CPUs made much simpler C/C++ code faster, and never I missed it. If prompting through architectural documents, concept art, and design plans can transcend typing code and tweaking vertices, that will enable developers to spend their time on higher-level, higher value technical and creative tasks.
What matters is the end product, whether it's a game or an engine. Anything developers can do to try out more ideas and make better software and games faster is a win for everyone.
siddharth ahuja retweeted
Replying to @sidahuj @Stefan_3D_AI
Thank you! honestly a big part of this is thanks to your blender MCP 🙏
siddharth ahuja retweeted
I've been using the Blender MCP for this project to create majority of the game assets. Big thanks to @sidahuj for making this awesome free addon for blender!
MCP Addon: mcp-for-blender.com
Case study for my game: mcp-for-blender.com/creation…
🖌️ 真的开眼了,MCP for Blender 能让 Claude 直接在 Blender 里给你建模、调材质、摆灯光。
GitHub 已经 30.6K star,两千七百多个 fork,而仓库是 2025 年 3 月才建的,一年半冲到这个量。
它分两半,一个 Blender 插件在本地开个端口,一个 MCP 服务器把 Blender 的能力接给模型。原名叫 blender-mcp,现在改名 MCP for Blender,老配置不用动照样跑,Claude Desktop、Claude Code、Codex、Cursor、VS Code 这些客户端都接得上。
以前在 Blender 里做点东西,光是找到那个参数藏在哪个面板的第几层菜单,就能耗掉一晚上。现在直接说一句“把这个球换成金属材质,从侧面打一盏柔光”,AI 自己写 Blender 的 Python 代码去执行,还能切到线框、X 光、渲染视角自己看一眼对不对,不满意再改。素材也能顺手要,Poly Haven 上两千四百多个 CC0 的 HDRI 和贴图,不用 API key 也不限次。
有两件事得说清楚,这是第三方集成,不是 Blender 官方做的;插件开的那个本地端口没有鉴权也没有加密,留在自己机器上用就好。
建模这活儿,正在从“记菜单”变成“会描述”。
GitHub:github.com/ahujasid/blender-…
MCP for Blender helped @ForkedPush launch a beautiful indie game on Steam.
He breaks his process down in the blog, see how he did it: mcp-for-blender.com/creation…
This is what 100% of Opus 5.5 weekly usage looks like
All models and animations made with blender mcp
Playable Demo Soon at:
store.steampowered.com/app/5…
siddharth ahuja retweeted
Holy Shit
Starting from a single Nano Banana image in Antigravity, Argon drives Blender MCP in an autonomous loop, aligning camera grids, sculpting Gothic architecture, and staging audio-reactive lighting, to create a finished 3D scene.
siddharth ahuja retweeted
Opus 5.5
Oneshot, 24h runtimee
No external assets
three.js
only Blender MCP and Magnific MCP only for sound
Next step, better human models, better animations.
fully interactive world.
Most stuff is already built.
There's even a nightclub I can already enter with people dancing inside, a bar... everything!
Again:
It took Opus 24 hours to build all of this from scratch.
Now imagine it running for 7 days....
siddharth ahuja retweeted
We’re releasing the world’s best Indic voice AI model, fully open-weight. 🇮🇳🇮🇳
With over 1.5 billion people and 22 official languages, the future of AI for India is voice-first.
Maya-2 officially outperforms ElevenLabs v3, Cartesia Sonic 3.5, and Bulbul v3 across Indian languages.
It will be completely free for every builder very soon.
siddharth ahuja retweeted
Gemini 4 Argon flying dragon test, all custom made assets, no animations or video gen
Tripo 3D for mesh (via browser control not MCP) + Blender MCP + Argon 4 Medium = not bad for one shot?
siddharth ahuja retweeted
I’m weak in 3D, but I can produce it now
For decades, learning software was the bottleneck for creatives
Crazy, but now your bottleneck is your attention - all the rest is solved
siddharth ahuja retweeted
Gemini 4 Argon is here!!! I can't wait to see what people build with it, and I have so much to say/post/share but to start:
I used Argon to turn pictures of my home office desk into a playable racing game with Blender MCP and Three.js. How-to below: 🧵
incredible stuff. @kickingkeys pushes each model to its creative boundaries
Gemini 4 Argon is the first model where It felt like an image, video and language model all at once.
Everything in this thread is made with code. @GoogleAIStudio
More examples + the full code for all 534 paintings below ⬇️

























