Quentin Warnant (@snipercommand) header
Quentin Warnant (@snipercommand) profile picture

Senior Rendering Engineer @RareLtd on Everwild. Making pixels fun and pretty

Surrounded by Tea drinkers
Joined March 2010
I've implemented a Bloom shader =) It's able to take in the emissive values of any objects in the scene & their emissive colour (here cyan & red), and carry that over to be blurred together! #shader #cg #madewithunity #gamedev
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Replying to @thatgamecompany
@thatgamecompany ‘s Sky is so beautiful and peaceful. The immediate feeling of wanting to connect with other players is lovely. Lots of Journey memories coming back ❤️ Thanks for making this game !
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Replying to @BrainsEden
@BrainsEden was a lot of fun, today we got the chance to talk to a bunch of game jammers and help them get them into video games and work with us :) The @SumoDigitalLtd booth was getting swarmed by enthusiastic students :) Great job everyone !
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Awesome 2nd day in Cambridge supporting the students with their #BrainsEden game jam and exploring the city more. Impressed by the quality and fun the teams have been able to achieve in such a small timeframe ! 😀 excited to play them all tomorrow! @BrainsEden @SumoDigitalLtd
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Fun few days in the Peak District
Hitman 2 is a very good :) Oh... and hello Batman 😉 @Toby_Jennings1
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Warhammer Age of Sigmar: Realm War, which I’ve been working on for 2 years has been nominated at the develop awards for Best Mobile game ! Alongside some nice recognisable names 😁 good job team! @PixelToysLtd @aosrealmwar
Congratulations to the Develop:Star Awards Best Mobile Game nominees @F1MobileRacing, @OldSchoolRS for mobile, Photographs, Rolando: Royal Edition and Warhammer: Age of Sigmar - Realm War! #DevelopStars #DevelopConf
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Here's the unity VFX Graph , I'm liking the horizontal layout more than vertical . #vfxgraph #madewithunity #vfx #vfxfriday
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a variation with colour pattern switching to random
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