RealityCapture/Photogrammetry expert, TD @ CyberAgent, Tokyo. All opinions are my own. Hobby: C++/GLSL/CUDA. Eng・日本語・Rus. @shamanix@mastodon.gamedev.place

Saitama, Japan
Joined June 2011
Robocop vs Terminator Native C++ cross-platform port. #retrogames
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Time for meshes under a spectral light #spectral #render
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Bio Hazard Battle With a full game reinterpretation in C++20.
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Quack Shot Starring Donald Duck. Native c++ port
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2700K, D75, and D50 (no proper tone/gamut mapping yet) #spectral #renderer
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Can a Display Be Used for Rapid LiDAR-Camera Extrinsic Calibration? Zuhao Zou, Xiangcheng Hu, Jianhao Jiao, Jin Wu Paper: arxiv.org/abs/2610.28571 Code (GPL3): github.com/ZuhaoZou2026/Scre… Abstract: ScreenCalib enables light detection and ranging (LiDAR)--camera extrinsic calibration using an ordinary programmable display, providing known visual markers and controlled geometry while reducing dedicated target preparation. The camera observes displayed AprilTags, whereas the LiDAR measures the physical screen surface and boundary, requiring indirect cross-modal association. Display geometry introduces association ambiguities, while indoor clutter complicates extraction. ScreenCalib addresses these challenges through tag-guided display extraction, geometric hypothesis generation and refinement, and surrounding scene edges for ambiguity resolution. The single-pose mode requires only one static placement. The joint multi-pose mode combines independent static observations through cross-pose consensus and jointly refines the shared extrinsics and tag scale, reducing sensitivity to tag-size measurement errors without requiring continuous motion or inter-pose trajectory estimation. Experiments in simulation and on three different sensor platforms cover mechanical and nonrepetitive LiDARs in clean and cluttered environments. Benchmark results show that ScreenCalib outperforms competitive calibration-board-based methods in translation accuracy. Joint multi-pose refinement further reduces mean rotation and translation errors across the three platforms and improves rendered-map alignment. Evaluation across readily available displays, including cell phones, tablets, laptops, computer monitors, and televisions, further examines ScreenCalib's versatility as a practical alternative to dedicated calibration targets.
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Gerchberg-Saxton Optimized Silicon Metasurface for Sinusoidal Structured-Light Three-Dimensional Imaging Gengyuan Ye, Shuming Wang arxiv.org/abs/2610.26956 Abstract: Three-dimensional (3D) optical imaging based on structured illumination has attracted considerable attention in applications including machine vision, robotics, and computational sensing. However, conventional structured-light systems generally rely on bulky projection components, such as digital micromirror devices and diffractive optical elements, which limit system miniaturization and integration. Here, we demonstrate a compact structured-light 3D imaging platform enabled by a silicon dielectric metasurface operating at a near-infrared wavelength of 940 nm. The desired sinusoidal fringe illumination is encoded into the metasurface through a Gerchberg-Saxton (GS) phase optimization algorithm, which converts the target far-field distribution into a nanoscale phase profile and subsequently into silicon nanopillar geometries. The fabricated metasurface generates high-quality sinusoidal structured illumination, which is integrated with a four-step phase-shifting reconstruction method to recover 3D object profiles. The proposed approach provides a compact and scalable solution for miniaturized structured-light projection and optical 3D sensing.
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