RealityCapture/Photogrammetry expert, TD @ CyberAgent, Tokyo. All opinions are my own. Hobby: C++/GLSL/CUDA. Eng・ζ—₯本θͺžγƒ»Rus. @shamanix@mastodon.gamedev.place

Saitama, Japan
Joined June 2011
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Replying to @EndoOleg
I will release the sources someday, so anyone can experiment πŸ˜‰ My goal was to play my favourites on any PC and mobile (that one is not yet done).
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Replying to @EndoOleg
Heh, not sure if SDL3 and OpenGL were on the MegaDrive
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Replying to @ybouane
If you can make it only raw decoding library that would be great. RAW processing including demosaic and color management not so trivial topic. Some steps should be done before demosaic, some after. Single step color management is another trap. πŸ˜•
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SI: Slopcore Intelligence ✨Claudia: SAY HEY🎞️
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Robocop vs Terminator Native C++ cross-platform port. #retrogames
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Replying to @andkalysh
Yes! Some lighting effects are not possible to visualize without spectral rendering.
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Time for meshes under a spectral light #spectral #render
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Vlad Erium πŸ‡―πŸ‡΅ retweeted
I drafted a new fast one-way cryptographic hash function for avx-512 at github.com/jyrkialakuijala/p… It runs 20+ GB/s, single-threaded. I was inspired by the FFTs butterfly structure in its design.
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Vlad Erium πŸ‡―πŸ‡΅ retweeted
Claude insisted on a sequel to make it up to the people of Europe I said fine, make the video 1 day later...
I told Claude to make a video about what it's like to be European One day later...
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Because this is like a trading stocks with Chart Pattern Analysis on historical data. πŸ€·β€β™‚οΈ
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Vlad Erium πŸ‡―πŸ‡΅ retweeted
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Vlad Erium πŸ‡―πŸ‡΅ retweeted
Huge update for Tessera (Nanite in Blender)! πŸš€ We completely eliminated grazing-angle facet popping & dark silhouette artifacts on terrain/rocks! patreon.com/cebstudios/posts… #b3d #blender3d #gamedev #realtime #rendering
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Troy might be hard to understand πŸ˜… I remeber that was interesting GDC videos from devs of Ghost of Tsushima regarding their decision on tonemapping. But you right, in games you are more flexible comparing to a strict colour science or vfx.
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Bio Hazard Battle With a full game reinterpretation in C++20.
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Replying to @Dispatch_Graph
LLM (Sol/Astra) but not a single prompt. Plan and design a reverse-engineering pipeline by learning on every game reversed. With a full gameplay reinterpretation into c++20 and HD assets ready to use.
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Quack Shot Starring Donald Duck. Native c++ port
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Vlad Erium πŸ‡―πŸ‡΅ retweeted
Dispelling some common myths about the copyright syaytus of LLM output and reverse-engineered software.
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Replying to @NOTimothyLottes
Open Source is nice. Better to have a trashy Chinese OSS for their hardware than not have any. Significanly speedup a process. A friend of mine took the original shitty BliKVM source with a lot of issues and suspicious home calls and rewrote it in Rust, added QUIC, and fixed tons of issues with keyboard on mobile, etc. Yes, it used an Ai (Sol/Astra, Opus/Fable, Argon) that was a long project! Is this code worse than what a human wrote? For sure, this one is better than partially working BliKVM with a lot of vulnerabilities. Not every project or a good piece of hardware can have a genius, human coder. And there are LLM help a lot!
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