sterrencoder retweeted
Replying to @waynebat
I always try to incorporate feedback from everyone, because ultimately, games are made for everyone, so I'm very grateful to those who have given me suggestions to help me improve, as no one person can be good at everything.
sterrencoder retweeted
Testing level capacity and random enemy generation.
Oops. Looks like we've slightly overdone it.
#turnbased #TurnBasedThursday #indiegames #gamedev
I am surprised at the number of games that people are developing. I wonder how many of them succeed in getting enough players who buy and/or enjoy their games. #gamedev
sterrencoder retweeted
🚀Upgraded Rocket Ride!🚀
Now you can take control of the rocket🔥
#indiedev #gamedev #indiegame #madewithunity
The game idea and design looks awesome!
📰BREAKING NEWS: I made a new game
The New York Times Simulator
Select the news, edit the headlines, gain the approval of powerful friends, add new subscribers!
Free | for browser | ~10 minutes
molleindustria.itch.io/the-n…
When I first heard of UEFN, my expectation was there might be good chance of high quality of map’s getting better chance of exposing. But reality is, so many copycats and copyright-ignoring low level contents are dominating the discovery. UEFN itself is a great tool, but…
sterrencoder retweeted
We've built Walter White's Van from Breaking Bad in LEGO Fortnite! 🚐
It took us about 2 hours to make since we had multible prototypes and Its honestly one of our proudest work.
Footage of Driving and Screenshots below!
#Fortnite #LEGOFortnite #BreakingBad #LEGO #WalterWhite
sterrencoder retweeted
I'm quite satisfied, this background should be the final version!
#unity2d #unity3d #indiedev #indiegame #IndieGameDev #gamedev #gamedeveloper #madewithunity #pixelart #aseprite
"Void Sols," an indie soulslike game inspired by "Dark Souls" and "Elden Ring," with a "Geometry Wars" aesthetic, launched a free Steam demo. Players can explore, fight, and upgrade in this top-down action RPG. #Steam
shorturl.at/ekyDG
I have created this map for 32 players free for all play. But sadly, no players except me have played it since the map was released 2 weeks ago.
My humble wish is to see the map full of 32 players only once. Could you try it please? #UEFN
8222-1343-4050
shorturl.at/grCM2
Sniper vs Sniper has just been updated.
3869-9364-7114
I have added an accolade device to track the headshot count. If you are interested in the island, please check the following link :)
fortnite.com/@sterrencoder/3…
sterrencoder retweeted
Building all new islands, limited only by your imagination.
Create your own LEGO® Island with LEGO Elements and Island Templates in UEFN and Creative - starting now!
It looks great!
Introducing: Brick Battle Royale!
Map Code: 0021-7141-7937
Quite proud of how the Battle Bus intro turned out.
All of this footage is just general gameplay, no editing.
#UEFN #CreatedInFortnite
sterrencoder retweeted
CRISIS CITY hits @RocketRacing !
➡️ Code: 7145-8254-6873 ⬅️
🔥 Escape From the City!
🏢 Drive in Buildings!
🕒 Duration: LONG
#UEFN #fortnite #SonicTheHedeghog
@GamesCage_
3/5 "How can I make this code more readable and maintainable?" Writing code that's easy to read and understand is essential for collaboration, debugging, and future development.
4/5 "What are the trade-offs between using a ready-made solution and writing custom code?" In game development, there's often a balance to be struck between using pre-existing libraries and tools and writing custom code to get the results you want.











