From @aiira_co Web Interverse & Game Engine Platform. Social Media Platform Watch progress https://xitter.cf/t.co/g0PrECACRn

Ghana
Joined October 2013
Web Interverse retweeted
#Devlog Web Game Engine Update! Avatar Blueprint, Preparing Assets for Game Dev #gamedev #threejs #javascript #rapier #joltjs #crashcat #angular #blender
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Web Interverse retweeted
Box/Multi-Selection in viewport and node editor (for subgraph) #gamedev #WebDesign #threejs #webgpu
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Web Interverse retweeted
Material and TSL material node editor #gamedev #WebDesign #threejs #webgpu
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Web Interverse retweeted
Early development of a Ui tool for game ui(HTML DOM) #gamedev #WebDesign #threejs #webgpu
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Web Interverse retweeted
Import Assets from a single GLB file. this flag will appear when the scene data of the GLB asset contains more than one child. previews are generated for the asset respectively for your visual feedback #gamedev #WebDesign #threejs #webgpu
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Web Interverse retweeted
Import a texture (hdri) and use a a sky map at the scene property. Sky Image credit: freestylized.com/ #gamedev #WebDesign #threejs #webgpu
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Web Interverse retweeted
switching physic engines for your project via the World settings - #gamedev #WebDesign
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Web Interverse retweeted
#Devlog Web Game Engine Update! Testing Physics Abstraction v2 - Switch between Rapier, Jolt and CrashCat Physics Engine - Upgraded Engine to WebGPU - TSL, Box/Multi Select, Node SubGraphs, SkyMap etc #gamedev #threejs #javascript #rapier #joltjs #crashcat #angular
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#Devlog Web Game Engine Update! * Refined Foliage System (Grass +). * Shape & Curve Entity for Water/River & Procedural Placement. * Build Mode for Batched Mesh instancing. * Next -> Build a generic water/river/waterfall shader #gamedev #threejs #javascript #rapier #angular
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#Devlog Web Game Engine Update! Added Light Targets handle Preview For Camera at property windows. Replace Assets from the asset browser and scene outline. Added Postprocessing game object (not in video) #gamedev #threejs #javascript #rapier
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Performance and Optimization of Connect: Social Platform. visit connect.aiira.co to enjoy the journey. #webdesign #pwa #angular #software #aiira
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#Devlog Web Game Engine Update! 3D modeling assets & optimizations Exploring Jolt Physics! Decoupling Rapier for engine flexibility (choose your physics!) Foliage system revamp: Procedural placement ✅ Next: Transform & delete individual objects! #gamedev #threejs #javascript
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#Devlog, Social Media with #Angular & #OpenSwoole. - Added GIF Manipulations to the CDN API - Fixed Updating Profile Pic & Cover Image. check it out -> connect.aiira.co
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#Devlog Web Game Engine using #threejs & #rapierjs in #angular - Fixed Asset Overrides for Collision Component. - Upgraded Landscape Tiles to BatchedMesh - Added Dynamic Collision to Landscape - Added ThreeJS Vector Functions to Visual Scripting Nodes. play.aiira.co
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#Devlog Web Game Engine with #threejs & #rapierjs using #Angular - Camera Movement (WASD/Arrows), Pan, Zoom & Orbit Changed - Added Undo/Redo to Viewport Editor for Scene - Added Building System (Pick/Place/Deselect/Delete Object) - Modeling Build Assets - floors/walls - Testing
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#Devlog Social Platform (Connect) - Signing up with Google Bug Fixed. - Uploading Images when posting Bug Fixed. - Creating & Joining a community bug fixed. Join Connect via connect.aiira.co Credit: Image is copyrighted to Sacha Goedegebure talk from #BCON23
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Game Dev on the Web. been testing and fixing some bugs for the web game engine.
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#Devlog, Game Engine with #threejs & #rapier using #Angular as framework. - Paint section of the landscape editor - Added Color & Heightmap Layer - Texture Layer WIP - use the range tools to mask where it shows - Next Material Layer. - Started Foliage Editor #webgl #WebGPU
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#Devlog, Game Engine with #threejs & #rapier using #Angular as framework. -Live thumbnail for the layers - Layer Blend Mode , filters & effects. -working on effect: swirl, twist, ripple & pinch. -Handler in the 3D scene to manipulate layers transformation and filters
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