Annette (@weeble) header
Annette (@weeble) profile picture

Software engineer ๐Ÿณ๏ธโ€โšง๏ธ Scatterbrained. I like puzzles, games, roller-skates, drawing. @nettiewobbles https://nitter.gq/t.co/7FGFeAHSQt she/her

Glasgow, Scotland
Joined March 2007
Photo by Annette (@weeble)Photo by Annette (@weeble)Photo by Annette (@weeble)Photo by Annette (@weeble)Photo by Annette (@weeble)Photo by Annette (@weeble)Photo by Annette (@weeble)Photo by Annette (@weeble)Photo by Annette (@weeble)Photo by Annette (@weeble)
Annette retweeted
Replying to @weeble
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biting is a common courting behavior in reptiles #farcille
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Annette retweeted
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Lulu the curious clown wishes everyone a happy halloween ~
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It's been two years since BOSSGAME was released! Thank you for joining Sophie and Anna on their wild adventure. Your heartfelt cheers, letters, and fanart have meant the world to me. I'm excited to bring you more games in the future, so stay tuned! #gamedev #indiedev #yuri
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Annette retweeted
you ever diff the terms of service?
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๐Ÿ’œ๐Ÿ–ค
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Annette retweeted
does anyone know if I can put the data file from one Game Maker Studio game into another and run it, in case former hasnโ€™t been released on linux?
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Annette retweeted
Mood
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no BLJ
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the red eye #signalis
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wanted to try Peach (SMB) in my style lmao
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Annette retweeted
โœ‹ vertex buffer ๐Ÿ‘‰ corner store
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like baryonic matter, mario characters adhere to a standard model
Replying to @sonyasupposedly
princess weach. we can predict her existence like dark matter
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Just saw this exchange on Reddit and chose to view it as when a character in a film is dying and the other person is describing the beautiful future they were going to share.
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"what do you mean you're cosplaying as event 50 from super smash brothers melee for the nintendo gamecube" my event 50 from super smash brothers melee for the nintendo gamecube cosplaying ass:
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ใ‚ชใ‚ชใ‚ซใƒŸใƒ‘ใ‚บใƒซใ‚’ไฝœใ‚Šใพใ—ใŸใ€‚
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Puppet Soldier ๐Ÿ—๏ธโœจ
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"you can't debug print shaders" oh yeah? well check this shit out that's right, a whole ass view matrix, served directly from the GPU
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