AI Developer (@AIOnlyDeveloper) header
AI Developer (@AIOnlyDeveloper) profile picture

2 Years of 100% AI Coding Agentic Engineer and Theorist Game Dev Web Dev

Joined November 2025
Photo by AI Developer (@AIOnlyDeveloper)Photo by AI Developer (@AIOnlyDeveloper)Photo by AI Developer (@AIOnlyDeveloper)Photo by AI Developer (@AIOnlyDeveloper)Photo by AI Developer (@AIOnlyDeveloper)Photo by AI Developer (@AIOnlyDeveloper)Photo by AI Developer (@AIOnlyDeveloper)Photo by AI Developer (@AIOnlyDeveloper)Photo by AI Developer (@AIOnlyDeveloper)Photo by AI Developer (@AIOnlyDeveloper)
Maxed out 144FPS with 1000 Bots on the map, GG @threejs is INSANE!
Further pushed to 80-100+ FPS! Fixed the weapons, frags landing, particles flying! @hytopia is capable of alot more now :D
29
34
16
384
95,419
A coder who uses AI is very very powerful
1
30
Replying to @SyntheticBeef
Cool idea! That said, the first one is typical of AI haha...it often will recommend various virus/merge/spore/neon related games if you just tell it to make up some
38
Replying to @AIandDesign
Copy, Opus 5.5 and Sol 6.1 ? I am mostly using opus 5.5 as my main model atm
1
21
Replying to @AIandDesign
Oh sorry, typo, I mean Models :D
1
1
20
Replying to @AIandDesign
Ok nice :D! Makes sense! What modes you are using mostly?
1
1
26
Replying to @AIandDesign
Yeah, although what are your current techniques? I find the most important thing is to find the true bottlenecks! Those numbers don't seem that significant OR possibly are noise?
1
39
Replying to @TAbrodi
What is your best game, keen to try it!
21
Replying to @maria_rcks
Never do this. The most efficient way of working with an agent is to get it to succeed at it's task with 0 further follow up prompts. We have gotten their with our own orchestrator now, and the failure rate is very low. We have worked on and in this 100% since July 2025. I still review at the end, and if all good, that is it. I also have no need to check the agents regularly, and hide them in the background and they only expose when done. That means this compaction would be redundant work being done, and something I also turned off instantly as soon as I saw Claude implement it.
12
Looks really awesome!!! Nice work! Couple of those SFX tilt me these days though, the ones AI uses. Def get some SFX packs your AI can use, makes it alot better :D (all were fine, just those whiney kinda ones, I hear one near the end for example).
10
Replying to @DanielleFong
Double Edge sword! Can do alot in parallel, but start alot of work but not finish! That is the thing you must counter with ADHD!
103
Replying to @JonahBlake
We have been building games 100% with AI coding for over 2 years, they are very out of date in their knowledge. Only getting more insane by the week! As usual, obvious call at this point, but many still heads in the sand.
1
2
85
Replying to @jsnnsa
Yeah that is awesome :)!!! Did you talk about your techniques? We got our own agent workspace setup which can kick off prompts and land them very easily, and also self healing infrastructure etc. How many PRs does the commits represent? What about the 'size' of them? Again ours also can be minor small changes, to insane huge features...and the prompts might be 1 sentence to a 40 min voice to text xD I am trying to be careful not to worry about metrics, although they are important, if they become a 'measure' you can easily introduce bad incentives u know?
1
2
2,243
Last 7 days for me, over 1000 PRs Our Agent Workspace really makes it easier and easier each day!
here's how i shipped 2,500 PRs last month to production this was originally supposed to be for Cursor Compile in London. i couldn't make it since i was livestreaming for Grok @Bot Galaxy so i'm making it available for free here on X! watch it on 2x speed, i talk slowly
2
124
Replying to @poteto @bot
Nice :D! I shipped 1000 in the last 7 days 🫡
60
Replying to @DavidOndrej1
The $200 is still on the old 20x for now, but will lose it soon. Unfortunately will likely need to upgrade end of month ~ when it happens. Ultra fast is likely over-rated except for very specific workflows, but 99% TPS is not the bottleneck.
39
Amazing :D What is your policy on data/code/assets, do you use/train on the code if the users bring their own/use their own agents?
1
2
46
Thanks, I didn't know that :)!
1
1
45
Replying to @metatransformr
It's purely a website, vibe coded effectively. You prompt in the UI, and it builds it 'live'. It's pretty good tbh, and they have some powerful stuff they are building. Although I prefer my own stuff still, far more flexible...but it's prob the easiest way to test out game dev + AI I think. If they get alot of users, it could also help, but other platforms still better like steam/roblox for now.
1
1
208
Replying to @smartyrbx
The AI TPS is not the bottleneck, when you can run multiple in parallel, humans still are the bottleneck. The $500 plan also is really not good, the Ultra fast will burn your credits in a few decently sized convos, only for PURE emergencies OR really important things where near instant feedback is needed.
42
Replying to @Denche2005
Haha, good one xD We have done it over and over, as long as 'vibe' means not writing the code, not a single line.
1
517