Bryan Holt | Houdini FX (@BryanNHolt) header
Bryan Holt | Houdini FX (@BryanNHolt) profile picture

Houdini TD by day. Teaching VFX artists what nobody else will - craft, career, and money. Free weekly newsletter: The Briefing.

California, USA
Joined August 2016
Bryan Holt | Houdini FX retweeted
#BREAKING: Sir Patrick Stewart passed away yesterday at his home in LA, following a brief battle with Alzheimer’s Disease and Lewy Body Dementia.
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Bryan Holt | Houdini FX retweeted
AOVGrade for Nuke by Aaron Strasbourg. Pull one light AOV out of the beauty, grade it, plus it back on. The node keeps the subtractive math right. Drop the .nk in .nuke/ToolSets, knobs laid out in workflow order. Free. cglounge.studio/assets/aov-g…
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Bryan Holt | Houdini FX retweeted
Stay tuned for Project Titan EVO, a new tutorial series coming soon. Learn how to build a complete procedural environment using the latest Houdini 22 tools and workflows, including Copernicus, APEX, Labs, custom HDAs, and more, all the way through to Unreal Engine. Tutorials by: Simon Verstraete (Project Lead), Marn Schokker, and Kornelia Borycka. With additional help from: Lea Kronenberger and Naomi Adriaens. #sidefxhoudini #unrealengine #procedural #gamedev #techart
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Bryan Holt | Houdini FX retweeted
Behind the scenes shots for the League Cinematic. Full breakdown coming soon! // 3D commission in DM
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Bryan Holt | Houdini FX retweeted
尊敬する今川真史さんのチュートリアルを見て作った作品。モデリングはMayaでシーンアセンブリは3dsmaxです。 #3dsdmax #maya #3dcg
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Bryan Holt | Houdini FX retweeted
A life-sized version of Anakin's podracer from ‘THE PHANTOM MENACE’ is on display at the Lucas Museum.
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Bryan Holt | Houdini FX retweeted
Houdini grunge are such a game changer
Houdini grunges can also play a backup role. Here I used the Wipe Trails to add the tire marks on the ground. That was, of course, just an excuse to animate my old VR sculpt :)
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Bryan Holt | Houdini FX retweeted
I receieved a tremendous amount of feedback on my Nuke Glass Lens toolkit and I spend more time to make it better and more realistic. Glass 2.0 is released, and ready to take on you CGI renders.
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Bryan Holt | Houdini FX retweeted
To add to @ChrisWillx point. I started my "career" as a "filmmaker". Then i studied motion graphics and after effects watching all @videocopilot tutorials. Then i got into 3D and Explosions with Houdini. but i never stopped photograpy or shooting videos. I nevers stoped designing things in illustrator. Build up you skill stack so it compounds. Then you become irreplaceable because your taste is unique and your point of view and intent behind your work is uniqe. No Ai can build that for you. I shot this vid on my vacation for fun! edited it and color graded it over the weekend. because its fun and i love doing it.
IMO, one of the best ways to improve as a 3D artist doesn't involve 3D art at all. #DellProPrecision #DellTech #NVIDIA #unrealengine
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Bryan Holt | Houdini FX retweeted
🎬 New Breakdown: Houdini COPs - Aged Brickwall - Project File by Mohan Pugaz Houdini File and link to detailed Walk-through of the material creation process. cglounge.studio/breakdown/ho… #3D #CGI #VFX #DigitalArt #Textures
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Bryan Holt | Houdini FX retweeted
New Houdini SOP: Fast Infection 🦠 — spread across meshes AND point clouds, no sim, instant Growth scrubbing. New in 1.1: seed from a whole volume, not just nearest points. Download emilsvfx.rabbitsphere.com/sh… #Houdini #SideFX #VFX #ProceduralArt
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Bryan Holt | Houdini FX retweeted
Simon Sanchez has released Textract, a tool that makes it easy to extract and straighten textures from images.
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Bryan Holt | Houdini FX retweeted
This was the result of last months VFX 2 Course here at The Los Angeles Film School. I will likely do some walkthroughs on this one. Used Houdini/KTT for the Terrain. All FX done in Houdini. Sky, Clouds and final comp handled in NUKEx. Fun month, great students as well.
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Bryan Holt | Houdini FX retweeted
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Bryan Holt | Houdini FX retweeted
A quick VFX Breakdown from a shot out of our newest project: THE RIDER
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Bryan Holt | Houdini FX retweeted
i re-created one of my favorite magical explosions from a WOW cinematic. This is a true bi-directional Flip-Pyro setup and i show a lot of different ways of doing it. i show a bunch of experimental setups as well but the main goal was to make an explosion that combines technical and artistic elements. if you want to learn how to do it you can grab it in my explosions workshop. originally created by Nema Safvati for the wow cinematic.
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Bryan Holt | Houdini FX retweeted
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Bryan Holt | Houdini FX retweeted
Scope smaller. Finish HARDER. I’ve reviewed hundreds of 3D portfolios, and the amount of unfinished graybox WIP posts I’ve seen disturbs me. That is the quickest way to lose a job application. I say this as someone who made the exact same mistake for YEARS. #gamedev #3Dart 💙⚔️
For 3D students: Most I’ve met simply aren’t doing the hours needed to get into the industry. Studying only 10:00-16:00 every day won’t cut it - particularly since only a portion of the day is spent on actual work.
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