Elvis 3D retweeted
Most meaningful transformations are the result of ordinary actions sustained over extraordinary lengths of time.
Elvis 3D retweeted
If you make a mistake at work, own it early and focus on correcting it. Hiding a small mistake can turn it into a much bigger problem.
Elvis 3D retweeted
Holliday's Silver Bullet
DEADLOCK ANIMATION
Rig by elagrimm (Idk her twitter mb bruh)
#deadlock #b3d #animation
Elvis 3D retweeted
Almost ready for the texturing stage 👀
#b3d
Elvis 3D retweeted
According to my source, Matheus Cunha had an altercation with Michael Carrick last night at half-time, and what followed created serious friction in the dressing room.
Cunha’s frustration stemmed from what he perceived as a lack of collective effort. He reportedly argued that the team wasn’t functioning as a unit, with some players working hard while others were strolling around the pitch.
Not everyone took kindly to that assessment. Some players reportedly felt Cunha was disrespecting them by suggesting they weren’t giving their best.
Cunha also questioned the decision to play Bruno Fernandes as a false nine. His argument was that the system wasn’t working because there was nobody occupying the right positions to receive the ball in the final third. He reportedly urged the coaching staff to make a tactical adjustment.
Bruno wasn’t happy with that criticism. He responded angrily, insisting he was simply carrying out the manager’s instructions.
Things escalated from there, with several players, including Bruno, confronting Cunha over what they perceived as him blaming individuals rather than accepting collective responsibility.
Carrick was unhappy with the situation, and this is said to have contributed to his decision to substitute Cunha.
My source also claims the dressing-room tension affected the team’s performance in the second half, which is why they conceded three more goals, because they were not in the right frame of mind.
Michael Carrick has not only lost the dressing room; the players have also lost trust in each other.
Crazy times at Manchester United.
According to my source, Michael Carrick lost the dressing room at Manchester United following the reintegration of Marcus Rashford into the squad.
I’m told Carrick assured Rashford that he would play a major role in his plans for the season.
However, this reportedly raised concerns among other players, particularly Matheus Cunha, who wanted clarity on his role given that he and Rashford operate in similar positions.
Cunha is understood to have approached Carrick over the situation, but Carrick reassured him that Rashford’s return would not affect his playing time.
Despite those assurances, Carrick’s decision to repeatedly start both players together, even when the combination wasn’t working, reportedly became a source of frustration within the squad.
The Manchester City game was reportedly the breaking point.
That was the moment several players lost faith in Carrick’s decisions, with trust in Michael Carrick said to have deteriorated significantly.
There’s also growing discontent among some players over the board’s decision to sack Ruben Amorim last season. They reportedly believe Amorim had established a clearer footballing structure and that the team performed better under him, despite the disappointing results.
Lisandro Martínez is reportedly among those who hold this view.
This could also explain his apparent frustration after the match against Atlético Madrid.
We are really in crazy times at Manchester United.
here’s how to make game models with claude opus 5.5 + blender...
opus writes python and builds every model in blender, part by part.
the trick is treating every model as code, but there’s a smart way to set it up:
- step 1: connect opus 5.5 to blender through blender mcp
- step 2: send 2-3 refs + a short brief: “copper helmet, navy suit, glass tank. keep the hose and gloves separate”
- step 3: opus builds it part by part: boots > suit > helmet > gloves > tank
- step 4: rig it in a separate script, with extra bones for props (a hose, a rod, a tank)
- step 5: bake materials into one 1024 texture atlas
- step 6: animate the clips: idle, walk, capture
- step 7: export one fbx with the rig, the mesh and every clip
- step 8: test it in the engine: “keep the backpack stable and the hose attached while he captures a ghost”
and the rule that saves the project... pick a style that fits code
i like to describe how a model should feel, not how to build it
Elvis 3D retweeted
The hardest part of moving on is accepting that the memories were real, but the relationship still had to end.






































