Paint light directly in Blender's viewport, like in Photoshop, with @ShaderError's @LightPainterPro, an add-on that makes this part of your workflow infinitely easier.
It's 50% off for a limited time: 80.lv/articles/this-add-on-l…
Nazib Nur retweeted
Our feature artist/tutorial today is this amazing PHONEME CHART by theendisnearus on deviantart (deviantart.com/theendisnearu…). Great for ANIMATION, or if you draw COMICS, drawing your characters mouths in the shape of the LAST syllable in you SPEECH BUBBLE often works very well!
Nazib Nur retweeted
Stretching issues with height and displacement in Substance Painter? Try blurring the edges of your displacement to reduce artifacts and keep your details clean!
#substancepainter #gamedev #textureartist #texturingtips #blenderartist #blender3d
Nazib Nur retweeted
mGear 5.0 Beta 1 is available and open call for Testing & Bug Reports . Please check the post on the forum for more information forum.mgear-framework.com/t/…
Nazib Nur retweeted
Testing blending dynamic weather from foggy mood to clear sunny day using Sky Creator
Unreal Engine 5.3 Lumen Nanite
Terrain sculpted inside Unreal and brushed scanned trees from Mawi and Quixel assets.
artstation.com/pscionti
#UnrealEngine5 #ue5 #UnrealEngine #lighting #forest #lumen #nanite #lighting #realism #photography #videogames #medieval #Skyrim #Videogame @UnrealEngine @ArtStationHQ @80Level @quixeltools @skx_doom
Nazib Nur retweeted
My experience with building game engine friendly face rigs has been an ever decreasing joint count. Here's my latest minimal face rig, 32 joints and 4 max influences. It's using my new face GUI workflow so it can hit core expression really quickly
Nazib Nur retweeted
#Bifrost 2.10のwalking_centipedeサンプルを参考にしつつ、少しアレンジして四脚のIK組んでみた。
#maya3d #rigging #animation3d #ProceduralAnimation
Nazib Nur retweeted
Unreal Engine 5.4 is here!🔔
It’s packed with new features and improvements, including the toolsets we’ve been using internally to make ‘Fortnite Chapter 5,’ ‘Rocket Racing,’ ‘Fortnite Festival,’ and ‘LEGO Fortnite’ the successes they are.
Check it out: unrealengine.com/whats-new
Nazib Nur retweeted
Hey everyone!
Here's the breakdown of the character abilities effects I've been sharing lately. I'd really appreciate it if you could give it a share, and I hope you enjoy it.
Follow for more updates on my Realtime VFX journey
artstation.com/artwork/n0meG…
Nazib Nur retweeted
「舞」
書道と流体シミュレーションを融合させたフルCGの映像表現に挑戦しました。vimeo.com/832449147
#三次元無双 #3danimation #houdini #maya3d #calligraphy #書道
水墨画イラスト: @monmonpopo
音楽: SHIBAINU
Nazib Nur retweeted
Check out STORROR Parkour Pro, a WIP Unreal Engine-powered exploration game and the most authentic parkour simulator ever created.
More demos and info: 80.lv/articles/this-has-to-b…
#games #videogames #gamedev #gamedevelopment #unrealengine #unrealengine5 #parkour @StorrorParkour
Nazib Nur retweeted
Public Release - Our March #workshop with Jon Arellano, Environment Artist at Sony Santa Monica, is now live on Youtube for all to watch. Jon did an incredible job at breaking down both the theory & practice behind modular kits for game environments: youtu.be/77xPHfzciiY
Nazib Nur retweeted
Nanite Skinning (Skeletal Mesh Support) with Nanite Tessellation / Displacement is now working perfectly on UE5-Main branch two days later! Great work @gwihlidal & team, Going to enable insane things :D
#UnrealEngine #UE5 #UnrealEngine5 #GameDev
Nazib Nur retweeted
#RetopoFlow v3.2.0 is hot out of the oven! You can download it from blendermarket.com/products/r… or by using the built-in Updater System.
Let us know what you think! Happy Retopo'ing!
Nazib Nur retweeted
1/ Animation Tips & Tricks: Volume I
Things will get techy. BEWARE!
Animating someone writing is more complicated than it looks. In #vivomovie I had to work on such a shot, so I thought I’d share the workflow I found worked best in this situation. Here’s the final result
Nazib Nur retweeted
how to make your rigger happy🤠Important points of the model for clean rigging (lips,lids,brow)#rigging #riggingtips #tips #3dmodeling
Nazib Nur retweeted
Everyone: You can't paint normals.
Nick: Hold my beer...
I've painted over this image of Franklin Douglass using a sphere palette made from a normals sphere. I brought it into Photoshop as a normal map in a 3D layer to try out different lighting and reflections. #3d #photoshop #3dart #illustration #art




























