
Solo dev making mobile & PC games. Get Sleepy Walker and Qubd on iOS and Google Play. Developing Blood Water, Demons Omen & @ShadowAndHuxley.
Adelaide, South Australia
Joined June 2013
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ParanormalGames retweeted
Works like this deserve a lot more attention.
In embodied AI, the most common argument against physics-based simulation is that deformables are hard/expensive to simulate.
Offset Geometric Contact just made it 300x faster.
It computes vertex-specific displacement bounds to guarantee penetration-free simulation.
To scalably simulate the world, start with physics instead of pixels.
ParanormalGames retweeted
DEFECT | Official Reveal Trailer
Wishlist on @Steam: store.steampowered.com/app/2…
ParanormalGames retweeted
3D artists, If you haven't lost your job to Turbosquid then I doubt you will lose your job to AI. Text to 3d already exists and has done for the past 20 years.
ParanormalGames retweeted
UGLY - a dark and twisted hand animated puzzle adventure where a nobleman uncovers a traumatic truth!
Steam: store.steampowered.com/app/1…
Gameplay Video: youtube.com/watch?v=y9dFddHe…
by #gamedev @TeamUglyGames #indiedev #indiegames #gaming
ParanormalGames retweeted
Unity is lost to the dark side. #indiedevs #gamedev #unitydev #unity #dontchargeforinstalls #StopTheUnityRuntimeFees
Missing the old @unity3d😪
ParanormalGames retweeted
Pues empezando a animar con Spine, todavía bastante wip pero va tomando forma.
ParanormalGames retweeted
Obsidian Legion is an action-adventure game made by 2 guys! Help us spread the word! (Currently in development)
#indiegames #indiedev #metroidvania
ParanormalGames retweeted
Doing some pixel art for Demon’s Omen.
#madewithunity #gamedev #indiedev #gargoyle #gargoyles #videogame #gargula #pixelart #gameart #2d #retro #neoretro #snes
ParanormalGames retweeted
Been working on Demon's Omen for the last couple months.
I'm rebuilding it starting with the Gargula code base. Yeh lots of work to do game is in a mess, cant wait to get it functioning well enough again with the new level art and animations so I can start posting progress.
ParanormalGames retweeted
Good conversation. Among other things, we resolved the misunderstanding about Twitter potentially being removed from the App Store. Tim was clear that Apple never considered doing so.
ParanormalGames retweeted
Mettez à profit votre sens de l'observation et vos talents en mathématiques dans le puzzle game Qubd - Pocketgamer.fr bit.ly/3UWb4y9
ParanormalGames retweeted
Mettez à profit votre sens de l'observation et vos talents en mathématiques dans le puzzle game Qubd buff.ly/3hsIxSg
ParanormalGames retweeted
My Week Unwrapped: November 11, 2022 - Project 3.14, Frogger and the Rumbling Ruins, Stranger Things Puzzle Tales, Qubd, Monster Train and More appunwrapper.com/2022/11/11/… via @AppUnwrapper
ParanormalGames retweeted
My Week Unwrapped: November 11, 2022 - Project 3.14, Frogger and the Rumbling Ruins, Stranger Things Puzzle Tales, Qubd, Monster Train and More appunwrapper.com/2022/11/11/…
ParanormalGames retweeted
Qubd: Levels 1 - 20 Walkthrough & iOS/Android Gameplay (by Steven Koutsouliotas)
youtu.be/JBjs53_zvXM
ParanormalGames retweeted
We are a small team of Australian Game Developers working on an indie game about a combat wombat!
#screenshotsaturday #indiegame #gamedev
ParanormalGames retweeted
#HappyHalloween Here's a treat! NEW STUFF! #kraino ReAnimated #pixelart #madewithunity #indiedev #ghost #retrogamer




















