
GameDeveloper, solo working on a #PhysicsBased #kungfu game called #WuJiDaoRen. Wishlist now : https://nitter.gq/t.co/IEDyy6fjq5 Discord:https://nitter.gq/t.co/WtBdcuMTVC
ShangHai, China
Joined September 2019
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Impact frames — are why anime fight scenes land so hard.
There's a Blueprint asset for Unreal Engine 5 that adds them to your game's attacks.
Combat feel is 90% timing and 10% particles, and most projects get that ratio backwards.
What's the best-feeling attack in any game you've played, and why?
#UE5 #gamedev
SacShadow retweeted
This is fucking crazy!
Finishing the last parts before the final post of @3DPoveda as my student!
He will blow your mind with the detail, breakdown and beautyful moody scenes on his project!
PLEASE! Go follow him and check the updates!
Btw this is fully playeable gameplay area 😏
Updating physics simulations
#indiedev #indiegame #madewithunity #kungfu #IndieGameDev #indiegames #WishlistWednesday
SacShadow retweeted
Replying to @Cartesian_C
Thanks for sharing !
I and @JulienDelauna19 implemented it on Unity using Compute Shaders and some black magic😁
Runs perfectly on an android phone.
#madewithunity #gamedev
SacShadow retweeted
Today is the day our demo goes live! Available on Steam from 7pm CET / 10am PST 🤩
👇Link to demo✨
bit.ly/PoL_s
SacShadow retweeted
#blender #b3d #geometrynodes #game
done!ink cat!!!!🐱
improved my ink brush again!
fully rigged!can be exported to game engine!
A chubby beaver made in this year's #GlobalGameJam2023 🤪
using softbody animation and fur shader
globalgamejam.org/2023/games…
Sadly we only made a beginning and don't have the time to finish all our designs T-T
#madewithunity #GGJ23
Second last milestone finished 🥳
#indiedev #indiegame #madewithunity #kungfu #IndieGameDev #indiegames #WishlistWednesday
SacShadow retweeted
If you are an #indiedev what are you working on? 👁👁








