SacShadow (@SacShadow) header
SacShadow (@SacShadow) profile picture

GameDeveloper, solo working on a #PhysicsBased #kungfu game called #WuJiDaoRen. Wishlist now : https://nitter.gq/t.co/IEDyy6fjq5 Discord:https://nitter.gq/t.co/WtBdcuMTVC

ShangHai, China
Joined September 2019
Photo by SacShadow (@SacShadow)Photo by SacShadow (@SacShadow)Photo by SacShadow (@SacShadow)Photo by SacShadow (@SacShadow)Photo by SacShadow (@SacShadow)Photo by SacShadow (@SacShadow)Photo by SacShadow (@SacShadow)Photo by SacShadow (@SacShadow)Photo by SacShadow (@SacShadow)Photo by SacShadow (@SacShadow)
SacShadow retweeted
Impact frames — are why anime fight scenes land so hard. There's a Blueprint asset for Unreal Engine 5 that adds them to your game's attacks. Combat feel is 90% timing and 10% particles, and most projects get that ratio backwards. What's the best-feeling attack in any game you've played, and why? #UE5 #gamedev
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This is fucking crazy! Finishing the last parts before the final post of @3DPoveda as my student! He will blow your mind with the detail, breakdown and beautyful moody scenes on his project! PLEASE! Go follow him and check the updates! Btw this is fully playeable gameplay area 😏
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SacShadow retweeted
ローグライト3Dアクションゲーム『リングスガード』を開発中です #スーパー開発デー #indiedev 【ガード / パリィ】 ガードはスキルゲージを消費して行います ガード中は無敵でダメージを受けることはありません 攻撃を受ける直前にガードするとパリィを行い攻撃を弾きます 近距離攻撃の場合は自動で追撃、遠距離攻撃の場合は反射します パリィの受付時間はかなり長く設定されており 容易に行うことができます 強力な攻撃はパリィが行えず、ガードが崩されます この場合もダメージを受けることはありません
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SacShadow retweeted
#b3d 👟
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SacShadow retweeted
Replying to @Cartesian_C
Thanks for sharing ! I and @JulienDelauna19 implemented it on Unity using Compute Shaders and some black magic😁 Runs perfectly on an android phone. #madewithunity #gamedev
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Today is the day our demo goes live! Available on Steam from 7pm CET / 10am PST 🤩 👇Link to demo✨ bit.ly/PoL_s
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#blender #b3d #geometrynodes #game done!ink cat!!!!🐱 improved my ink brush again! fully rigged!can be exported to game engine!
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If you are an #indiedev what are you working on? 👁👁
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I am trying to create water. 🙂 #indiegame #gamedev #godotengine
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I think persistent paths are annoying,fade like a tail could be an option. #indiegame | #gamedev | #indiedev
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Share your #indiegame snaps with us on #screenshotsaturday 📸 Let's retweet & download now! 💭Retweet 💭Like 💭Support the #games 💭Follow :) #IndieGameDev #gamedev #indiedeveloper #indiedev #gamedeveloper #lowpoly #UnrealEngine #videogames
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Hey everyone, this #screenshotsaturday we are showing off a bit of our cutscene and dialogue systems o/ #gamedev #indiegames
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It’s #ScreenshotSaturday  Show us your #indiegame! 🕹 Help boost this thread! ❤️ Give us a like! 🔁 Retweet so more people see! ⬇️ Look at the amazing games below! Join Devs & Dorks #Discord! Link and info below. #gamedev #indiedev #solodev #gaming
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SacShadow retweeted
Hey folks, it's been a while! I'm so happy I got to complete the #ArtStationChallenge this year, it's really helped to dust off my #3dart and hopefully bring it back :D Thank you to the support of everyone along the way 🐉🌊💙 #gameart #stylisedcharacter #handpainted
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If your #indiegame is in the #SteamNextFest, post a link below! 🔽 ❤️s and 🔁s appreciated!
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It's time for #SteamNextFest 🎉 ⬇️ Link your game's #Steam page below! 🔁 RT to help the games in this thread be seen Be sure to check out some amazing demos from the #indiedev community! #gamedev #IndieGameDev #indiegame
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#blender #b3d #geometrynodes draw dragon with my 3d ink brush V0.1!🤪
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