APOLLOFISH GAMES retweeted
WE ARE LIVE! ๐ฎ๐ฆ
The costume is on, and the comeback stream is officially starting!
Easing back in with some Batman Arkham action tonightโcome say hello! ๐
๐ข kick.com/dangermoo
๐ข rumble.com/user/DangerMoo
#DangermooReturns #BatmanArkham #KickLive #Rumble
APOLLOFISH GAMES retweeted
Food Review just drop go check it out . Food Review at Jollibee
Make sure you follow the Channel
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Turn them notifications on bucko. I appreciate you
Another milestone hit, thanks gang we are growing so much and i appreciate each everyone whoโs supporting me on my journey on YouTube, like always tap and subscribe to catch daily uploads YouTube.com/@me5wife on road 50K subscribers and 60M views
APOLLOFISH GAMES retweeted
At least a dozen Variety creators live right now - how many can you visit?
@AFRODaMu5
@masterofpuns1
@ALEDreamgameon
@XoSodaXo13
@trirogue95
@SmolDrgn
@_haughtsauce_
@xKrystalMazex
@Violets_Eden_26
@FruityOotyTV
@CursedKiwiii
@Gladiator50n
@OneGrumpyBoi
getwetsports.com/variety-strโฆ
APOLLOFISH GAMES retweeted
we live its time for some iron banner on Destiny 2 kick.com/krystalmaze twitch.tv/krystalmaze
363/200 @Club follower grind club.com/krystalmaze PLZ note follow button moved to top right , the person with +
#gamer #streamer @KickLiveNow @KickCommunity
theyโre calling it โBlack Octoberโ and i donโt think people realize how serious this is
in the last 48 hours there have been over 27 major cybersecurity incidents. not in a month. not in a week. in 48 hours
any ONE of these would normally be the biggest story of the year
PHP: critical vulnerability in the software running 80% of the web. severity 9.2 out of 10
Node.js: high-severity flaw letting attackers take over servers remotely. affects versions 22, 24, and 26
Java: also compromised. three of the most used programming languages on earth hit at the same time
GitLab: a perfect 10 out of 10 severity hole in every version since 2014
Railway: hosting platform compromised. API keys for OpenAI, Claude, Stripe potentially exposed
Signal: a bug that could leave your mic and camera on after you hang up
WordPress: hackers stole a plugin makerโs keys and planted backdoors on websites
LiteLLM: an AI tool downloaded 3.4 million times a day was poisoned with a password stealer
and thatโs not even half the list
thousands of AI agent swarms are reportedly scanning and attacking vulnerable servers right now. automated. around the clock
security researchers are saying this might be the early stages of a global cyber incident that nobody fully understands yet
if you run a website, use cloud services, store API keys on hosting platforms, or use any software built on PHP, Node.js, or Java you are potentially affected
update everything. rotate your API keys. change your passwords on critical services. enable 2FA everywhere you havenโt already
this is not a normal week on the internet. this is something different
APOLLOFISH GAMES retweeted
Day 18 of asking the devs to fix dungeon XP.
โDungeons are for gear, not XP.โ
Okay, so weโre encouraging hard reserves, loot goblins, and speedruns where players leave the second their gear drops? ๐ค
How is that healthier than rewarding players for actually running dungeons?
Once you get your gear, whatโs the incentive to return?
Iโm not asking for dungeons to be the fastest way to level. Iโm asking for a healthy balance.
Revert dungeon XP completely, or compromise with a 10โ15% reduction from Classic values.
Questing has always been a highly efficient way to level, and it can remain that way without making dungeons unrewarding.
Reward players for completing dungeons, not just collecting loot and leaving. ๐ฅน
@ClaytonStone @AggrendWoW @QuestTheLine
APOLLOFISH GAMES retweeted
Gonna start with some league of legends, later on a yugioh tournament if we get enough people, lfg <3
kick.com/ImmoralFlame
#KickStreamers #KickStreaming #KickCommunity
APOLLOFISH GAMES retweeted
I am back now I have grieved the loss of my sweet girl Molly, day 8, its end game grind time, anyone welcome to join up, its more fun that way kick.com/krystalmaze twitch.tv/krystalmaze
361/400 @Club followers grind club.com/krystalmaze
@kickcommunity @kick
APOLLOFISH GAMES retweeted
This post perfectly breaks down how bad the dungeon XP nerf really is: reddit.com/r/classicwow/s/Oiโฆ
@ClaytonStone @AggrendWoW @QuestTheLine
APOLLOFISH GAMES retweeted
I am back now I have grieved the loss of my cat who is sweet girl Molly, its day 6, the end game grind is on now my warlock & barbarian builds are built kick.com/krystalmaze twitch.tv/krystalmaze
361/400 Club followers grind club.com/krystalmaze
@kickcommunity @kick
Today we're sailing for something bigger. We're raising money for @HopeForTheDay and their work in mental health education and proactive suicide prevention.
We'll be sailling @SeaOfThieves with a goal of raising $2,250! For every $500 raised we are going to give away a cosmetic in the chat. Come hang out, help us do some good, and let's see how far we can push this thing.
#StreamingForHope #Ad
I understand people that want to explore the world and not spam dungeons for leveling but at the same time, if a healer or a tank wants to slam dungeons to level up what is wrong with that? Isnโt it just nice to have options assuming they still keep things balanced?
๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ ๐๐๐ ๐๐๐๐, ๐๐๐ ๐๐๐ ๐๐๐๐๐๐ ๐๐๐ ๐๐๐ ๐,๐๐๐ ๐๐๐๐๐
The beta touched dungeon experience twice. A thread from 23 September opened on an elite kill paying 36 XP, and on October 1 the developer notes halved the bonus from dungeon quests on top of that.
"Are you serious you caved on dungeon quests?" went up nineteen minutes after the notes and carries 1,057 posts. Two other threads on it, opened on 23 September and 3 October, sit at 849 and 827 posts, and the October one is still taking posts this morning.
Under the counts sits the role argument. Tanks and healers only get their job inside a dungeon group, and the healer thread from overnight says dungeons are the one place left to heal at all.
No Blizzard post has landed in any of the three threads. The notes' line from October 1 has not moved since. Should dungeon XP go back on mobs, or is a single run through each dungeon the pace the beta wants?
APOLLOFISH GAMES retweeted
๐๐๐๐๐๐๐ ๐๐ ๐๐๐๐ ๐๐๐ ๐๐๐๐, ๐๐๐ ๐๐๐ ๐๐๐๐๐๐ ๐๐๐ ๐๐๐ ๐,๐๐๐ ๐๐๐๐๐
The beta touched dungeon experience twice. A thread from 23 September opened on an elite kill paying 36 XP, and on October 1 the developer notes halved the bonus from dungeon quests on top of that.
"Are you serious you caved on dungeon quests?" went up nineteen minutes after the notes and carries 1,057 posts. Two other threads on it, opened on 23 September and 3 October, sit at 849 and 827 posts, and the October one is still taking posts this morning.
Under the counts sits the role argument. Tanks and healers only get their job inside a dungeon group, and the healer thread from overnight says dungeons are the one place left to heal at all.
No Blizzard post has landed in any of the three threads. The notes' line from October 1 has not moved since. Should dungeon XP go back on mobs, or is a single run through each dungeon the pace the beta wants?
APOLLOFISH GAMES retweeted
Still waiting for one of you anti dungeon xp people to come at me with logic. If your argument is โgo back to retailโ then youโve added nothing to the conversation besides not being able to come up with a good argument. Dungeon xp needs to be reverted.
Replying to @GigabearForever
Changing dungeon mob XP is objectively one of the worst changes Blizzard has ever made.
Players dungeon-spamming does not affect how other people play the game. Players who liked questing could quest, while the people who like doing dungeons could do the dungeons.
With this change, Blizzard has:
Eliminated any reason to level in tank or healing spec - Tank/healer shortage 1000x worse. Why would I level as prot if Iโm going to be doing quests solo? If I want to tank SFK am I supposed to pay 6g (the first time) to respec to prot and then back to fury when im done with that one run?
Incentivized dungeon skipping & speedrunning - Whenever you manage to actually get into a dungeon group, itโs not going to be very fun when your entire group wants to skip 1/3 of the mobs to speedrun the quest rewards.
Reduced the quality of dungeon content - Blizzard may as well just make all dungeons an elongated straight hallway, where you fight 4 packs of 4 monsters and then kill a boss since everyone will be skipping 1/3 of the mobs anyway.
Made it a waste of time to help your friends/guildies - Im playing with 15+ NEW people that have NEVER played WoW. What happens if I run SFK on my tank one night, and one of my boys couldnโt be there, and needs help with the dungeon the next day. It would be a complete waste of time (in terms of XP/leveling) to help my friend.
I believe they will change this because it fundamentally and horribly alters the game.
If they want the world to โfeel aliveโ they can reduce layering, and never make paid boosts a thing, and if they want to reduce boosting, there are 50 other ways they can do that including something as simple as party members receiving 0 xp per mob kill if someone in their party is ~15 levels higher (or just continue nerfing AOE spam classes).
APOLLOFISH GAMES retweeted
Replying to @frogpitgaming
I've got news for you buddy. The dungeon xp nerf IS the change from vanilla. You could spam dungeons to level in vanilla and people did.
ROAD RAGER SHOOTS AT FAMILYโฆ THEN KARMA HITS! youtu.be/MXFw1EnzoLY?is=1bmlโฆ via @YouTube
APOLLOFISH GAMES retweeted
Food Review out Now go check it out now on YouTube
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APOLLOFISH GAMES retweeted
Ty for the love @Bummrraa @beebsisme43472 @Ch4dPow3rs @TinaPichu_ @MoSTaSTeLe82579
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