U.S. EST
Joined April 2009
you get mechanistic interpretability! …and YOU get mechanistic interpretability! everybody’s getting mechanistic interpretability!
found some neurons of your own you want to share with the world? maybe a particularly funny persona or a super specific fixation? share them here! neuronary.org/
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jake downs retweeted
working on an instrument that turns hand drawn scribbles into sound y axis = pitch, x = time made with javascript, web audio api, roboflow RF-DETR keypoints for tracking hand movements
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THORN MOTHER BLOOMS IN RAGE!
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there are some things i’d like to tell my past self…
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does this mean with enough parameters, a model would have a neuron for you and a neuron for me? now i wanna find the mickey mouse neuron… i mean… steamboat willie! don’t sue!
qwen 3 8b appears to have a queen elizabeth the second neuron (L11N3799)
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neurons everywhere for those with fingers to poke
these qwen neurons are insane like wym i poke its brain and now it's an alien named Extrali who's been guiding civilization for 3000 years lmfaoo
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jake downs retweeted
Replying to @willdepue
Hey I really recommend not using goal. You’re much better off with a manager agent paired with a scheduled automation that reminds it to poll progress of different runner agents it starts in separate threads. My pro tip after that, is to tell the manager to write all your steers down, and reconcile them against the overall goal before dispatching new work.
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jake downs retweeted
Diffraction grating cube 🌈 After seeing a few diffraction grating objects in real life, I wanted to try putting a different grating on each face of a cube, with real spectral diffraction in a #glsl fragment shader.
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ascii slop
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Chris is on to something here! this is fun one-handed action :)
Introducing Crown Survivors 👑 My first game built by Grok @bot and tested by @shipperclub Survive hordes of enemies, slay bosses and climb the leaderboard Play it for free in your browser right now! crown-survivors.vercel.app
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jake downs retweeted
Spent a bunch of tokens over the last few weeks building a fully procedural New York simulation. mrdoob.github.io/slop-newyor… It's only 784KB gzipped and the code is on github, so you can do whatever you want with it ✌️
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jake downs retweeted
it’s been an honor using the computer with you all
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jake downs retweeted
accidentally made the game 10x more fun by allowing 8-directional spear throws instead of 4, suddenly the kit feels alive—although it's very hard to learn the timing to do it while running #indiegames #gamedev
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jake downs retweeted
Replying to @Railway
i'm sure you're all better than me at this but just some of what we've seen if it helps - they're not going to stop. it's going to get increasingly sophisticated and they're going to go after every surface of your system and all of your employees any old projects you've long forgotten about will be found and used against you the only reason we're surviving is because we have agents going 24/7. we're still barely sleeping good luck, sorry you're dealing with this, but really it's a collective problem we're all facing together
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jake downs retweeted
Meta announced several new SDKs and features to enhance spatial apps on Quest and Meta VR Glasses, alongside major spatial updates for the NBA and Disney+ apps. Details here: uploadvr.com/meta-expands-sd…
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jake downs retweeted
KIFS fractal worked surprisingly well here, just keep folding space and hiding symmetry until cloud happens.
I really want to find a way to create puffy clouds/smoke. Ideally in 280 chars or less
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things are progressing quickly on this project! fun to watch it evolve
Ported Claybook's fluid solver to Petafab. Looks awesome :) 24K particles test: Simulation: 0.13ms Surface generation: 0.05ms Drawing: 0.3ms YouTube link: youtube.com/watch?v=RpXEAMYs…
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Replying to @jakedowns
In the winter of '22, There were only a handful of us who knew. 🎵 No agents to call, no tools at command, We carried our code to the editor by hand 🎶 🥲
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