Stu Maxwell (@lackthereof0) header
Stu Maxwell (@lackthereof0) profile picture

Leads the VFX team on #Gears5. Somehow I also made a personal game @shapeoftheworld

Vancouver, British Columbia
Joined February 2010
Photo by Stu Maxwell (@lackthereof0)Photo by Stu Maxwell (@lackthereof0)Photo by Stu Maxwell (@lackthereof0)Photo by Stu Maxwell (@lackthereof0)Photo by Stu Maxwell (@lackthereof0)Photo by Stu Maxwell (@lackthereof0)Photo by Stu Maxwell (@lackthereof0)Photo by Stu Maxwell (@lackthereof0)Photo by Stu Maxwell (@lackthereof0)Photo by Stu Maxwell (@lackthereof0)
Heather crafted an amazing trip to Disneyland and Palm Springs for the family, but she didn't tell our kids about Disneyland until we were across the street! youtu.be/SdS_aomQtWA
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Replying to @cmolanphy
@cmolanphy Hey dude! I've poked you before about turning the volume up on the music and down on your voice, which you did, and Hit Parade has been sounding great! But somehow the music volume on the Say My Name ep got so high it's jarring, and it even clips on several tracks!
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Nah I take it back. It sounds great on my earbuds and that's what matters. Keep up the good mix! Oh and the extensively researched roller coaster of pop history isn't bad either 😉
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It's been seven years since I've edited a video, but I've finally resurrected some seven-year-old footage from Sicily! Before @hmaxwellium and I had kids, we went on this amazing trip, and it's been such a trip to look back. youtube.com/watch?v=mSUk6al3…
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Here is a technique we used on Gears 5 to store 3D information in a single sample of a 3D texture. I'm keen to push this further as there are potentially a lot of good wins in regards to memory and performance.
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Looking into shortcuts for getting super optimized cloud rendering with UE4s volumetric fog. Still rough, but there is a 2.5D approach to shadow casting used here that I feel could reduce some performance overhead. I'll see if I can put together a breakdown over the coming weeks
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Just heard Got to Give it Up by Marvin Gaye and thought, huh this sounds a lot like Blurred Lines
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Here a rough video I made to test out the fog painting tool I made for Gears 5. Was trying to keep it realistic performance wise so the fog is a little low res. Hopefully with next gen we can get better resolution :)
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Help! Looking for more game-world concerts like the Fortnite shows. #partyroyale
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got really inspired by @playtankhead's smoke effects and had some massive fun with volume textures #VFXfriday #ue4 #unrealengine #madewithunreal #vfx #rtvfx #gamedev
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Making a fun lil weekend experiment! All of the bouncy balls are a single mesh, a stack of 4k quads. Their position is looped so even if you run forever you can never get away from them:
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What does it say about @mediamolecule that the demo game in #DreamsPS4 is better than ... Most games?
I loved taking a break from regular life to be a pseudo-celeb in Beverly Hills. #VESAwards.
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Replying to @cmolanphy
@cmolanphy Chris as a huge fan of the show, with but one grievance, PLEASE turn up the music in Hit Parade!
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This has always bothered me, but I was horrified to hear that the Weird Al episode has even quieter music than normal (it seems!) But love the show otherwise!
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Will we win? @MediaSig and I are here to represent @CoalitionGears for our #VESAwards nomination! Either way, we got to wear tuxedos and feel sharp!
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Have you played the game I spent years of personal time on? @shapeoftheworld is a really low-stress experience!
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