
Leads the VFX team on #Gears5. Somehow I also made a personal game @shapeoftheworld
Vancouver, British Columbia
Joined February 2010
- Tweets507
- Following330
- Followers316
- Likes131
Heather crafted an amazing trip to Disneyland and Palm Springs for the family, but she didn't tell our kids about Disneyland until we were across the street!
youtu.be/SdS_aomQtWA
Replying to @cmolanphy
@cmolanphy Hey dude! I've poked you before about turning the volume up on the music and down on your voice, which you did, and Hit Parade has been sounding great! But somehow the music volume on the Say My Name ep got so high it's jarring, and it even clips on several tracks!
It's been seven years since I've edited a video, but I've finally resurrected some seven-year-old footage from Sicily! Before @hmaxwellium and I had kids, we went on this amazing trip, and it's been such a trip to look back.
youtube.com/watch?v=mSUk6al3…
I just liked “Awkward Moments Series ll” on #Vimeo: vimeo.com/256414602
Stu Maxwell retweeted
Here is a technique we used on Gears 5 to store 3D information in a single sample of a 3D texture. I'm keen to push this further as there are potentially a lot of good wins in regards to memory and performance.
Stu Maxwell retweeted
Looking into shortcuts for getting super optimized cloud rendering with UE4s volumetric fog. Still rough, but there is a 2.5D approach to shadow casting used here that I feel could reduce some performance overhead. I'll see if I can put together a breakdown over the coming weeks
Stu Maxwell retweeted
Here a rough video I made to test out the fog painting tool I made for Gears 5. Was trying to keep it realistic performance wise so the fog is a little low res. Hopefully with next gen we can get better resolution :)
Help! Looking for more game-world concerts like the Fortnite shows. #partyroyale
Stu Maxwell retweeted
Punch combo VFX
12h weekend study
artstation.com/artwork/xzeeW…
#vfx #RealTimeVFX #gameart #madewithunity #unity3D #mixamo #gamevfx
Stu Maxwell retweeted
got really inspired by @playtankhead's smoke effects and had some massive fun with volume textures #VFXfriday #ue4 #unrealengine #madewithunreal #vfx #rtvfx #gamedev
Stu Maxwell retweeted
Making a fun lil weekend experiment! All of the bouncy balls are a single mesh, a stack of 4k quads. Their position is looped so even if you run forever you can never get away from them:
What does it say about @mediamolecule that the demo game in #DreamsPS4 is better than ... Most games?
Stu Maxwell retweeted
Would you like to learn about some of the challenges in creating #realtime #cinematics for #gears5, then hear me talk about it at @SparkCGS Spark FX 2020 on Sunday afternoon, February 16th!
linkedin.com/pulse/storytell…
I loved taking a break from regular life to be a pseudo-celeb in Beverly Hills. #VESAwards.
Replying to @cmolanphy
@cmolanphy Chris as a huge fan of the show, with but one grievance, PLEASE turn up the music in Hit Parade!
Long-time friend @brentsilk is a sound designer at @CoalitionGears, but he is also the mastermind behind the exploration music of @shapeoftheworld! Here’s Rainforest.
open.spotify.com/track/4lFWv…
Will we win? @MediaSig and I are here to represent @CoalitionGears for our #VESAwards nomination! Either way, we got to wear tuxedos and feel sharp!
Have you played the game I spent years of personal time on? @shapeoftheworld is a really low-stress experience!







