Matt Van (@mattvv) header
Matt Van (@mattvv) profile picture

prev: cto at @ProofOfPlay serial entrepreneur/many time cto, tech lead @riotgames

San Juan, Puerto Rico
Joined February 2009
Photo by Matt Van (@mattvv)Photo by Matt Van (@mattvv)Photo by Matt Van (@mattvv)Photo by Matt Van (@mattvv)Photo by Matt Van (@mattvv)Photo by Matt Van (@mattvv)Photo by Matt Van (@mattvv)Photo by Matt Van (@mattvv)Photo by Matt Van (@mattvv)Photo by Matt Van (@mattvv)
We've opened sourced the Pirate Nation client, the frontend to the already open source piratenation-contracts. MIT licensed. For the curious: how a game ran fully on-chain, with smart contracts as the server. CMS soon. 🏴‍☠️ github.com/proofofplay/pirat…
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Matt Van retweeted
We've begun shipping out 2nd laptops to our team We found that folks, both eng and non-eng, were limited by how many agents they could run at once on their machines. To draw a music analogy, it's like adding another deck to mix on.
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🏴‍☠️ Week 22 @AbstractChain @PirateNation POP Arcade Strategy Guide ✳️ Week 22 will run for 8 days to align with the holiday season. It ends on Friday! The Boss Raid has returned to a shorter round format. Personally, I prefer this. It would be even better if the difficulty decreases and those curse cards disappear. Round Composition 1-1, 2-1, 2-2(Boss), 3-1, 3-2, 3-3(Boss), 3-4, 4-1, 4-2(Boss), 5-1, 5-2(Boss), 5-3(Main Boss). There are a total of 4 Sub-boss rounds and 1 Main Boss round. The Main Boss is the ICE Queen. Character Recommendations Admiral Longhorn: Highly recommended! He has excellent Area Attack capabilities, and his Echo Shot is incredibly powerful. Koa Nalu: Another solid choice, especially if you want to focus on Evasion. El Fuego: If you are aiming for a "Best Run," choose him. He possesses powerful cards specifically tailored for boss encounters.
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The “Alpha” V1 version of our casino is live! Randomness secured by @ProofOfPlay Sign in with an email / X, deposit @apecoin into the self custody wallet provided, then play frictionless on-chain games with ZERO signing or transaction interruptions V1 has Roulette, Dice, Plinko, Lootbox, Hide the $HOES, Mines & coin flip We will be building our slot games next and V2 is already being cooked up. For now, bets are low. After our main collection mint we will jack the bets up ⬆️ Only 150 people will be allowed into Alpha. Welcome to the Lazy Bull Club 🎰 lazybull.club
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Building an onchain economy comes with great responsibility We're excited to partner with @ProofOfPlay and use vRNG to power important parts of Fishing Frenzy
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Matt Van retweeted
This week on Base:  ■ @Coinbase rolled out DEX trading to all U.S. users (ex. NY). Millions of assets, moments after launch, right from the app.  ■ $200M of USDC is already earning ~10% APY on @Coinbase in just two weeks, powered by @MorphoLabs.  ■ Base Chain hit a new all-time high: $5.3B in TVL, nearly 3x from last year.  ■ @benjitaylor joined the Base team as Head of Design.  ■ The 20 winners of the Onchain Summer Awards were announced, with $200K in prizes awarded.  ■ ‘The Based 500,’ a short doc on BaseCamp by @pttrn_ntgrty, was coined on @zora.  ■ Launch Groups by @flaunchgg are live, meaning any token on Base can now be imported to Flaunch.  ■ @blupryntco completed its first international KYI pilot and demoed the tech before Brazil’s central bank and regulators.  ■ @ProofOfPlay's Marketplace API went live on Base.  ■ @ethos_network introduced Ethos Broker for OTC trading and hit 25K contributors, 450K monthly visitors, and $5M+ securing reputation.  ■ @sportfun is expanding to American football and basketball.  ■ @bballxyz's beta is live, letting you draft your all-star squad and hit the court.  ■ @PistachioFi added one-tap crypto buys via Apple Pay.  ■ The @baseapp beta leveled up group chats, add AI agents like @flaunchybot and @bankrbot to trade or send money in seconds.  ■ @KeyboardCatBase hit the streets of Miami, SF, and LA with a new campaign. ■ Examples of new tokens launched this week on Aerodrome include $PHI (@phi_xyz) and $PLAY (@itplaysout) ■ @Cypher_HQ_ launched new initiatives powering decentralized rewards and payments  ■ @blackbird's FLYNET volume is up 1000% since launch, with Denver and SF live and LA next.  ■ @CalaxyApp hit 10K new users in its first week. Based builders keep shipping. The onchain world keeps expanding.
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Proof of Work (Edition #1): Our new bi-monthly product update. 🎯 Reminder: Our mission is to onboard millions of people to web3 through fun and innovative products. Our strategy is building revenue-generating games and layering in the best parts of web3. ⏪ In Case You Missed It (last 2 weeks) 💠 Engaged with our strongest PN community supporters 💠 Streamlined the PoP ecosystem around $PIRATE 💠 Powered 20+ vRNG customers across 7 chains 💠 Supercharged PN Arcade with new themes & features (130+ ETH in lifetime revenue!) 💠 Perfected the first time user experience in Shiba Story Go, our newest mobile title ⏩ What’s next up: 🔶 Arcade: More weekly comps, including an exciting new partnership 🔶 Shiba Story Go: Additional new features shipping daily ahead of scaling up growth 🔶 Marketplace API: Many dev convos lined up ⚡At Proof of Play, we’re busier than ever, energy is high and vibes are great. Hope you’re as excited as we are.
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Matt Van retweeted
We've reduced session lengths by 64% in the Proof of Play Arcade to ~9m! Early on, we got A LOT of feedback from time poor (but money rich) degens that the game was too time consuming and wanted quicker sessions. Prize pool is up to $15k this week, what are you waiting for?
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Presenting the $PIRATE Shop in the Proof of Play Arcade! As part of our commitment to embracing a single token ecosystem, we're excited to reintroduce sinks for $PIRATE. Arcade players can now buy packs of Mystic Rerolls with $PIRATE.
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🌍 Rep Your Region Event Live Now in Pirate Nation PoP Arcade (2 days left) 📜Breakdown: You’ll pick your country or region, and your Total Runs + Best Run will be tracked — with your region’s PFP flag flexing beside your score. Your Best Run score decides which flag shows next to your name.🗺️ Rep one of the following countries: USA, Ukraine, Japan, Brazil, Korea, Vietnam, EU, Hong Kong, and World Stars (everyone else). The teams were picked based on top PoP Arcade traffic.🚗🏎️ 🧮 Key Mechanics/Scoring: • Prizes are individual only — no team-level scoring🤷‍♂️ • Everyone gets the same starting deck🃏 • Top 100 on each leaderboard get paid🏆 • Prize pool split: 85% for Total Runs, 15% for Best Run📊 • Pot seeded with 3 ETH (50% above usual)💰 🆕 Fresh Quality‑of‑Life Additions & Game Changes • See your current payouts in both ETH and USD💸 • Must draft a card each turn — no more passing❌ • Stormfront Assault is now a damage card💢 • Affinities matter more — be careful with how many hits you take🔯 • Armor‑piercing attacks: half damage ignores shields🛡️ ⚠️ Reminder: XP distribution is handled by Abstract. The XP displayed on Tuesday reflects last week’s competition results — not the ones you’re playing now. Time to hoist your flag and jump into Week 9 — the seas await 🏴‍☠️ Can you beat the US?🇺🇸 Play now ➡️arcade.piratenation.game/?re… @PirateNation @AbstractChain @ProofOfPlay
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Play to Earn is Dumb & @fern is Here to Tell You Why You saw & read the article that sparked the debate on X Now we're talking about where he believes crypto gaming must evolve & how @ProofOfPlay is going to take us there Listen now & tell us what you think👀
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It's TIME for Arcade Week 7 - Bagholder Brawl! More than $25k in prizes up for grabs - with a twist! Only the top three teams win. Choose your Team, run up your score, and claim your prizes - full details of this week's updates below 👇
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Can't wait to see @ProofOfPlay's vRNG integrated across Ronin Network games and apps. Anything that has the need for fast, reliable random number generation is a good fit for this. Great for games, gacha, and gamified apps!
We're proud to announce that we're expanding vRNG support to @Ronin_Network testnet. This has been requested for a long time and excited to work with some top tier builders on the chain which will be revealed soon. We look forward to supporting builders that want best-in-class verifiably random numbers for their products on Ronin! Reach out if you're looking to switch or implement vRNG in your product!
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Matt Van retweeted
🧵Week #6 @PirateNation Arcade Meta Update Another week of Killing Boss - Captain Varnok - New Loop 🏴‍☠️ This week we’re up against the Kraken. He’s weaker than Rektzilla, but the perfect loop is much harder to pull off since you need two different parts of the deck, not just one🐙 Changes in gameplay this week - Mobs have even less HP → faster, easier gameplay, most heal cards removed, we also have new “rest rounds” with no real enemy → free card pickup 👀 If you want to climb the @ProofOfPlay leaderboard for some $ETH rewards + get that @AbstractChain XP, this guide is for you 🔥
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Pirate Nation fully onchain game has been sunset 🎙️Interview with @icobeast (Pirate Nation 🤝 Proof of Play) 02:04 joining Proof of Play 03:30 future of gaming tokens 10:29 ecosystem vs game tokens 15:09 forever game thesis 25:43 PoP Marketplace API in traditional games?
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Matt Van retweeted
We've had a lot of changes at Proof of Play over the last few months and figured it was a good time to succinctly share what we've been up to: 1. Pirate Nation -> Proof of Play Arcade (live on Abstract) We are reviving the concept of playing games for fun, rather than for financial gain. We made the call a few months ago to shut off $PIRATE emissions from Pirate Nation, recognizing that the business case doesn't make any sense. Paying players to play your game in your own native token, only to constantly apply sell pressure on your chart while not actually improving player spend or achieving a large top-of-funnel in the long run, is a dead end. Pirate Nation was great for what it was - a proving ground for numerous technical achievements at the company and a fertile ground to craft an original IP we love. However, the costs to operate it fully onchain simply were no longer supported by the player base. So we shut it down, but preserved the best parts of the game loops to live on in our Arcade on Abstract. We're currently supporting live-ops and have seen great user engagement and revenue metrics. We knew Pirate Nation had some truly exciting pieces of gameplay, but the joy was swapped out when "playing" turned into "working." The big picture here is to bring fun game experiences to a large crypto audience through Abstract's consumer portal or any other chains that have broad retail appeal. Player spend allows us to reinvest time and effort into producing more joyful moments that lead to great memories for players. Call it a fun-flywheel. 2. Onchain Services Business As long as blockchain companies exist, there will be a need for outsourcing services, much like the vast majority of web2 businesses utilizing AWS for various operational needs. Simply put, outsourcing specific components of your tech stack to experts who can reliably support operations at a lower price point than developing the solution in-house makes business sense. We believe there is room for an "AWS of crypto" that provides numerous necessary services for onchain operations. We've started to enter this market. Our first hit product is vRNG - our best-in-class onchain verifiably random number generator, providing provably fair randomness for a variety of purposes across 10+ EVM chains. We developed the technology for this product in Pirate Nation and have provided over 100 million random number calls to clients this year without a single failure. 3. Game #2 Our core community has already begun receiving access to our next standalone title. Our team is comprised of elite game designers and we're excited to get back to producing hits - but this time outward focused for the broader mobile market rather than inward facing to the smaller (but growing) crypto-native audience. As with Pirate Nation, we will use Game 2 to prove out our new product offerings, starting with the Marketplace API product. We believe markets are core to memorable game experiences, and we've developed a plug-and-play solution for any app developer on any chain (or not on a chain at all) to implement player-to-player markets revolving around in-game items. Users get the joy of participating in trade, which is innate to human interaction and a core feature in games since the first online games in the 1990s, and developers get an increased LTV for every install, allowing more aggressive UA strategies. The Marketplace API product handles all the blockchain complexity in the background. Users see dollars. Developers see fees (and potentially DeFi yields on TVL in player wallets). Everyone sees a better experience. This represents a seismic shift for LTVs and user acquisition - and, we believe, will compel many traditional developers to incorporate DeFi features into their games.
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Matt Van retweeted
as we're on the verge of sunsetting our two Proof of Play chains, wanted to recap with some nerd porn: - ~1B unique transactions - at peak, 80%+ of Ethereum’s daily compute - On a typical day, 25-30% of gas on ETH - ~50tps - 250ms block speed - more mgas (compute) than ETH, Arbitrum, Optimism, Base, and Blast COMBINED - first (and only) interop multi-chain infra stack Without @conduitxyz and @arbitrum, Pirate Nation would not have been technically possible, full stop. Deeply appreciative for all their guidance and partnership. It was a pleasure working with them and have nothing but positive things to say. And if you think this team that was capable of achieving the above is done, you are just dumb.
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🧵New @PirateNation meta update - Commander Blackink 🐙 We’ve had some meta changes, like removing our favorite Pengu Captain, changing final bosses, and reworking a few cards - which makes the old guide kinda useless now😅 @ProofOfPlay also introduced a new in-game leaderboard with $ETH rewards for the top 100. It’s cool, but the rewards aren’t that good, so if you’re not actually enjoying the game or chasing @AbstractChain XP, it’s probably not worth playing just for that👀
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Who could have guessed that taking things people actually want to do/play and adding crypto rails can make the experience even better? Oh right, we did at Proof of Play. Part of the thesis for our Marketplace API product allowing any app developer to put live p2p markets in any application to enhance the user experience while abstracting away all of the technical crypto voodoo into the background. Extremely untapped TAM. We’re only interested in 11+ figure verticals
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Matt Van retweeted
Another HUGE XP opportunity on @AbstractChain ✳️ It's also a fun and addictive game. Here’s a complete guide to @PirateNation 🏴‍☠️ 🧵👇
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