
6'4” cutie with a booty turned VR researcher. Founder of @NormalVR (Creator of Nock), @RelativeWave (acq by @Google). Previously collab'd w/ @LadyGaga & @Bjork.
Brooklyn, NY
Joined October 2007
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Normcore 3 is out!!
Our team has been doing incredible things with this release. I'm so proud of everyone who worked on this and all of the developers shipping titles with Normcore.
We've hosted over one billion multiplayer games, and we're on our way to 1 billion more!
Announcing Normcore 3.
We've hosted over one billion multiplayer games. Today we're releasing our biggest update since the launch of Normcore.
Host rooms with 100+ players, sync scenes without code, automatically match users together, and a lot more.
normcore.io/announcements/no…
‘maxxing’ has been named Word of the Year 2026 by dictionary.com.
(dictionary.com/articles/word…)
Replying to @rolandsmeenk @johnvastola
yeah, the fact that meta’s VR Glasses will go a similar direction kind of kills me. what a waste.
Replying to @Izzard
worth noting, every VR idea I had for Vision Pro was dead on arrival because Apple's APIs wouldn't allow it... No access to avatars (outside of a FaceTime call), no way to do an unbounded volume app that can run while other apps are running (I wanted to make a pet dog in VR), etc
Replying to @Izzard
Thanks for the kind words 🙏🏻 It's still one of my favorite VR games. I hope we can do a Nock 2 in the future.
Replying to @rolandsmeenk @johnvastola
yes but the whole OS was not designed for it. they've already painted themselves into a corner by basing all of the UI design around look and tap.
Replying to @barrsm
the eye tracking works great, it's just not natural for me to use my eyes as a pointing device. With a computer my eyes move onto the next thing I need to look at before I have clicked on a button. With visionOS I'm forced to hold my gaze until I've confirmed the tap went through
Replying to @maxweisel @Izzard
imo you /have/ to validate "what will people use this thing for" before you can actually design the UI for a product. If you do the UI/UX design beforehand, you paint yourself into a corner and create a UI paradigm that fights you every step of the way. That's what happened here.
Replying to @Izzard
I got the dual knit band and it's a minor improvement but it didn't change anything for me. Honestly, even if it weighed 100g, I think the software UX is still just awful. Looks great in ads but clearly designed by people who have never used AR/VR for any serious purpose.
Replying to @mjmurdoc
I think you’d need true Unity compatibility to be a strong enough bridge for most studios to use it. I don’t think the yaml format would be a blocker.
Replying to @Azadux
I expect the architecture and performance characteristics are different enough that it would be easier to try to make a Unity compatible engine.
Out of curiosity, has anyone started a project like PhotoCraft for Unity?
I would be down to fund an open source, clean room engineered Unity alternative that's Unity project compatible.
PhotoCraft starts up /instantly/. Imagine UnityCraft with instant domain reloads.
Replying to @ronjart @buddingmonkey
I haven't seen any Quest store games go the full no-game-engine route yet, but I've seen indies make some amazing Quest games with Godot. It feels like it's pretty close to being the Blender of game engines.
Replying to @RenjiBijoy @visor
That bottom headset is the Gravity XR M1 reference design, not anything made by Visor/Immersed.
xitter.cf/maxweisel/status/20898…
That bottom headset is the Gravity XR M1 reference design, not anything made by Visor/Immersed.
(photo from @skarredghost's post about it)
That bottom headset is the Gravity XR M1 reference design, not anything made by Visor/Immersed.
(photo from @skarredghost's post about it)
unavailable
Replying to @jmdagdelen
I'll believe it when they can fold a fitted sheet ;P
FINALLY I've been unzipping and modifying ableton set xml files for too long ableton.com/en/live/extensio…
Replying to @cyannick
doing god’s work. I would /kill/ to be able to enter play mode in the unity editor on mac and use my Quest directly. nice work!
Replying to @maxweisel @UAudio
I've already disassembled the kext and I know exactly where the bug is. Please, I am begging you, let me come fix it for free. I have lost countless hours to this bug.




