Amaury Balliet (@mnuages) profile picture

3D graphics at Apple, @mnuages@mastodon.social

Paris
Joined January 2011
Photo by Amaury Balliet (@mnuages)Photo by Amaury Balliet (@mnuages)Photo by Amaury Balliet (@mnuages)Photo by Amaury Balliet (@mnuages)Photo by Amaury Balliet (@mnuages)Photo by Amaury Balliet (@mnuages)
SceneKit advances in real-time lighting: area lights, screen space reflections and interactive light probes! Let's meet at the #SceneKit Lab on Thursday! #WWDC19
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Apple's graphics team here in Paris is looking for an engineer to work on Memoji rendering! 🧵(1/4) jobs.apple.com/en-gb/details…
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It's a chance to work hand in hand with a talented team of designers, help teammates build new apps and experiences around Memoji, contribute to the design and implementation of the underlying frameworks… (3/4)
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and last but not least, harness SceneKit and work on new GPU features to extend the rendering capabilities used by Memoji on all Apple platforms! (4/4)
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Amaury Balliet retweeted
Hey Siri, mark my calendar all day on June 7th for WWDC.
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Memoji characters found a new home on Apple Watch! It's a tiny but very cosy place. Say hello in this new fun and interactive watch face! 🐙 #SceneKit #Memoji
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Amaury Balliet retweeted
With new headwear options and masks in iOS 14 — we’ve got you covered! Happy #WorldEmojiDay!
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👩🏾‍🦱 Memoji face coverings are coming to iOS 14
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A Metal compiler issue has been fixed in the macOS Catalina 10.15.1 beta and that should solve issues experienced when rendering SceneKit content in apps built with Mac Catalyst.
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Amaury Balliet retweeted
Here is my exploration of using 3D graphic (#SceneKit) in an iOS app for seat booking experience. #iOS #ARKit #ARCore #swift #Xcode #3D #seatmap #iOS13 #SwiftUI #Prototype #opensource #github #medium Try out yourself via #TestFlight testflight.apple.com/join/Zb…
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That's right! Enjoy the best of SceneKit's Metal renderer in Simulator, and of course iPad Apps for Mac! #SceneKit #WWDC19
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Amaury Balliet retweeted
Excited to be talking about Metal Shader Debugging & Profiling @3pm tomorrow! Stay tuned! developer.apple.com/videos/p…
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Tuesday and Thursday actually 🙃 nitter.gq/mnuages/status/1003885…
No SceneKit session this year at WWDC but the team is there and will be happy to help in the labs! Come ask questions in the SceneKit labs on Tuesday and Friday :)
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No SceneKit session this year at WWDC but the team is there and will be happy to help in the labs! Come ask questions in the SceneKit labs on Tuesday and Friday :)
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A taste of the technology powering Animoji: an all-GPU pipeline for morphing, skinning and subdivision surfaces running on Metal 🐵🦊🐷 nitter.gq/mnuages/status/8725010…
Max the red panda is coming back! 🦊 Check out SceneKit: What's New from #WWDC17 developer.apple.com/wwdc17/6…
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Amaury Balliet retweeted
🐶🐱🦊🐼🐷🐰🐵🐔💩🦄👽🎉
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