
3D graphics at Apple, @mnuages@mastodon.social
Paris
Joined January 2011
- Tweets102
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Apple's graphics team here in Paris is looking for an engineer to work on Memoji rendering! 🧵(1/4)
jobs.apple.com/en-gb/details…
It's a chance to work hand in hand with a talented team of designers, help teammates build new apps and experiences around Memoji, contribute to the design and implementation of the underlying frameworks… (3/4)
Amaury Balliet retweeted
With new headwear options and masks in iOS 14 — we’ve got you covered! Happy #WorldEmojiDay!
A Metal compiler issue has been fixed in the macOS Catalina 10.15.1 beta and that should solve issues experienced when rendering SceneKit content in apps built with Mac Catalyst.
Amaury Balliet retweeted
Here is my exploration of using 3D graphic (#SceneKit) in an iOS app for seat booking experience. #iOS #ARKit #ARCore #swift #Xcode #3D #seatmap #iOS13 #SwiftUI #Prototype #opensource #github #medium
Try out yourself via #TestFlight testflight.apple.com/join/Zb…
Amaury Balliet retweeted
Excited to be talking about Metal Shader Debugging & Profiling @3pm tomorrow! Stay tuned! developer.apple.com/videos/p…
Tuesday and Thursday actually 🙃 nitter.gq/mnuages/status/1003885…
No SceneKit session this year at WWDC but the team is there and will be happy to help in the labs! Come ask questions in the SceneKit labs on Tuesday and Friday :)
Amaury Balliet retweeted
New article by @iconmaster on preparing your 3D art for ARKit, adding it to SceneKit Editor, and making final adjustments. #AR medium.com/bpxl-craft/import…
A taste of the technology powering Animoji: an all-GPU pipeline for morphing, skinning and subdivision surfaces running on Metal 🐵🦊🐷 nitter.gq/mnuages/status/8725010…
Max the red panda is coming back! 🦊 Check out SceneKit: What's New from #WWDC17
developer.apple.com/wwdc17/6…












