Hey @CrimsonDesert_ here some feedback for future updates. When liberating an area, please, do not keep spamming enemies indefinitely and then mark the mission completed in the middle of the fight. Is the most anti-climactic thing ever and doesn’t make any sense🙏 #CrimsonDesert
.@pathofexile please 🙏, remove the nonsense of losing events/bosses in a map if you die. Pleaseee 🙏🙏🙏 #PathOfExile2
Fernando retweeted
Here's a thing I've been passionately working away on:
What if I told you that one of these characters is using a Motion Matching setup, and the other is using a simple State Machine (sort of)? Would you believe me? Take a guess at which is which.
🤯🤯🤯
Here's a look at some of our internal programming tools at Tomorrow Corporation!
youtu.be/72y2EC5fkcE
My first ever Platinum Trophy! 😁 Totally obsessed with this game, couldn't get enough. Hoping for DLC 🙏
#PlayStationTrophy #PS5Share, #ELDENRING
Fernando retweeted
forums.unrealengine.com/t/in…
@kiaran_ritchie and @Jeremiah3D will be speaking about the ground breaking work done on FBIK for UE5:EA.
@AaronCox_Dev will proudly represent the work @nan2cc has done on Motion Warping.
You won't want to miss this!
Fernando retweeted
UE5 Early Access is now available! The animation team has been hard at work, and you can now get your hands on these new features (thread)
Unreal Engine 5 is now available in Early Access!
Find out more and go hands-on with Nanite, Lumen, and all of the exciting new tools and features: unrealengine.com/blog/unreal…
Fernando retweeted
Epic Games is hiring animation programmers (runtime, tools, root motion, retargeting, deformation, authoring, anim synthesis). We're flexible with location. If you are passionate about building cutting edge animation tools and technology please apply! #UE5
epicgames.wd5.myworkdayjobs.…
I just finished a 1D and 2D Blend Space using phase matching to sync up the samples, and with that, I'm done with the basic nodes for my Anim System.🤓🥳 #gamedev #screenshotsaturday #gameanim #gameengine
Adding Phase Markers to my Anim System. Here I'm moving the timeline of the Walking anim and the system automatically finds the matching position for the Running anim. Now I get smooth transitions at any point using phase matching🥳 #gamedev #screenshotsaturday #gameanim
Haha, ok, that is the craziest and coolest weapon I've ever seen in video games #DMC5 #DevilMayCry5
and got the Additive Node done too. This was a productive Saturday :) ... next stop a Mask Node. #gamedev #gameanim #screenshotsaturday
Hey @Bobby_Anguelov I could use some advice from you here (and from anyone else that might see this tweet) I just realized that I need to work on a Resources System before continue working on my Anim System but I'm not sure how to approach the ref counting for each resource...
I don't want to use shared_ptr all over the place. The resource system should own all the resources (imo) but I need a way to implement some kind of ref counting to known when is safe to release memory. What would be an approach that you would recommend for something like this ?
I’m planning to start implementing the basics for my Blend Tree and the first anim nodes this weekend and I just realized that I should start planning to implement a Resources System too now that I will need more than one asset moving forward 🤔
Check this out! it's not just that I'm rendering a skinned mesh, but now it is also animated🥳 Next step is to interpolate between those keyframes :) ... oh and I just started playing around with Imgui too which is super cool. #gamedev #opengl #screenshotsaturday





