I thought I'd just release it in It's current state. See how the interest goes.
wonkers76.itch.io/warmonger
Update 4.
I thought I'd just release it in It's current state. See how the interest goes.
wonkers76.itch.io/warmonger
Replying to @Kre8Bit
I was messing with darkBasic back then. (Dx7 wrapper)
I did see ogre but had no idea.
Does it still exist
Remember XNA?
So good.
‘Twas when I really started to learn to program.
Just reinstalled it and vs2010 in my recently formatted laptop.
Replying to @KieranCoffeyLFC
Not yet. 😳
Just reminded me to show the cap sprite in the minimap too.
getting the underlying d3dDevice through the handle to run compute shaders.
Since MonoGame doesn't support compute shaders. Unless they do now.
Replying to @MonoGameTeam @indyjonas
But yeah.. I’m in the process to see how to switch to OpenGL for non windows people.
But there was some things I could only do in dx11 builds. (Lower level stuff)
Replying to @dad_prg
I wonder if the same can be done with Vegemite.
🤔
Replying to @indyjonas
Web - absolute zero.
Since it’s built on dx11, unlikely.
Replying to @ViridianGames
Might have to review food consumption and speed affected by weather, season and inventory.
I think I have the base too low
I think i need to do a smaller game next time.
So, Master of Magic probably should not be it!
Hmm, a mix of powermonger (i have my engine) and master of magic!
Oh shit, dont let the AI bros get wind of it.
I made a joke months ago about my game is going to make like $5 or something
Of course I had people coming at me "If yOuRe in IT foR the MoNey then...something."
Little do they know that my income is actually from making games (for someone else).
Anyway, it surpassed $5...just
Replying to @hamsteroforion
there is an issue with resizing as well, im using fixed sizes and positions for some UI stuff.
When clicking print screen or windows key or something it completely borks it.



