CG and Gamedev Artist: hybrid AI workflows, #threejs. Personal account . Working on @LCStools ; @broadcastLCS

California, USA
Joined May 2009
Hogfall for GOTY
you wont see a game like this on spawn 🤣😂 absolute slop but I love it
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Quality update: Westwood's rare 1996 "Dies Irae" trailer for Red Alert. 320x200, 15fps, 16 colors on the Atari STe.
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Lol I would rather burn my quota all day every day than do any of this work manually. Hard pass
Stop burning Claude or GPT quota on basic 3D animations. Save this $0 pipeline: 1 - create a free model on Tripo or grab any from Sketchfab 2 - upload your mesh to Mesh2Motion, rig it, and apply existing animations just a couple of minutes, literally $0 spent, and I have a ready-to-use snake for my project
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you wont see a game like this on spawn 🤣😂 absolute slop but I love it
lmao crossover of the year
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Vadim B retweeted
made them paint skin weights
JUST IN: Japanese scientists force cancer cells to kill themselves in new experiments
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You can now spot cats on distant rooftops For no reason
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lmao crossover of the year
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I quit watching comedy few years ago because nothing beats twitter tbh
This is actually human slop
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Tree generator - WebGPU * reworked skinning to be more physically accurate * added stubs and knots * added roots * minor improvements to branch and leaf placement - better adherence to tree biomechanics And yes, the tree is rigged and skinned and the animation is 100% procedural from the real-time fluid sim
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This is really cool ngl. Baked lightmaps blending. Worked so well
Curtains blocking lights in realtime, shadowmaps blending
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stealing this my city looks too flat
Here’s a vfx style break down of what goes into rendering every frame at 60fps in Ultrapolis
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vibecoded this on my shitter this morning
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Vadim B retweeted
I don't paint or draw any less than before AI. You know what I do less? Stare at broken node graphs several screens wide, wade through forums full of answers irrelevant to my problem, or learn some godforsaken scripting language because one custom tool would change my life
people think AI users are lazy. it's the opposite. i've never worked this much in my life. the difference is that now the hours go into the thing i actually care about, not into fighting tools i don't understand
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Tim the Paranoid Android 🤖
Now that human code is tested at industrial scale, it turns out to be incredibly sloppy & full of vulnerabilities, as expected. This is way worse than the infamous 2000 bug. Move your private data off the cloud. Clean up your online footprint. Assume nothing online is safe. It’s as if you had CIA spies with a large budget to dig everything about you.
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Crazy.
just finished my multiplayer system in C and turns out we can support 50k players in a single server at 60hz simulation tick of course not much happening on this demo but pretty sure we could support Fortnite level gameplay at 10k players.
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Before and after of my station tower for @broadcastLCS project. Built by swarms of subagents polygon by polygon. #threejs playable in browser, throwing all tokens on optimization now.
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“do what everybody does” This has to be the worst advice you can give to a fresh indie dev 🤦
This has to be one of the worst AI disclosures I've come across in the sea of AI slop this Steam Next Fest. "I'm an Indie dev so of course I have to obviously use AI to write the code of my game....." blah blah blah 🥱 Absolute slap in the face to every other Indie Dev putting in the work and developing their games with real skill and passion. Learn the craft like all the others have! Make something with what you know and show players you can actually build a game. Earn that respect instead of just prompting AI to generate the code for you. If you want to use AI, fine. But don’t sit here saying “obviously” it needs to be used just because you’re an indie. Don't give Indie's a bad rep just because you're too lazy to learn the craft yourself and do the full work. Do better. #SteamNextFest #AISlop
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EmberGen 2 LPV Cloud Rendering R&D EG 1 could never dream of this many voxels at this rendering quality. Oh how far we have come!
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Well, I am safe from railway incident because I hard coded the private keys in the code instead of putting it in environment variable.
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I’m at Unreal Fest Shanghai right now. They just announced that keeping Blueprint support is NOT one of their requirements for early versions of UE6 anymore and support might already be completely removed right at the beginning.
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