00Laboratories (@00Laboratories) header
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00Laboratories is a small team of programmers. We create video games, utilities, networked applications and more. For inquiries contact @Henry00IS.

Germany
Joined July 2011
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00Laboratories retweeted
Anyone who uses Probuilder along with either #SabreCSG or #RealtimeCSG have issues with probuilder menu getting in the way or not being able to use both together? Issues with selecting objects etc? Mine is an absolute cluster! Can't see how to disable PB menu without removing PB.
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00Laboratories retweeted
this tool has been invaluable in the development of Slayers X. if you use RealtimeCSG or Chisel check it out!
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alright, added sabrecsg to my project so I can block out some levels with something other than FUCKING PROBUILDER
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light I always have to do it different each time because all my projects generally have different needs because like MAYBE I need probuilder in one project instead of sabrecsg or maybe I need to have the lighting tab easily available
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Second area done, third area on the way! Full hierarchy rebuild in 1231.60 ms. Full CSG rebuild done in 1668.51 ms. 8400 brushes. #RealtimeCSG #screenshotsaturday #madewithunity #indiedev #unity3d #platformer #indiegame
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It supports arbitrary geometry and materials and in some complex cases is over 2 orders of magnitude faster than some other three CSG libraries. It uses techniques inspired by @logicalerror's RealtimeCSG and @godotengine's CSG with some adjustments. 2/4
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00Laboratories retweeted
So I've been using @RealtimeCSG in unity for a few days now and in terms of level design it feels great! But I'm still utterly confused on how I can make a non-static brush though? Is there a way I can set it to be a mover?
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00Laboratories retweeted
apparently in the realtimecsg unity plugin you can have an inverted csg model inside another and it works fine. just disable collision and visibilty on the entryway and I can have a model out of blender for the exterior of a building and csg the interior. neat.
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Another timelapse using realtimeCSG. 2 hours -> 2 minutes. In this episode, I get completely obsessed with 1 jump for an hour. Wishlist: store.steampowered.com/app/1… #screenshotsaturday #madewithunity #realtimeCSG #leveldesign #indiedev #unity3d #blockout
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Level design time-lapse using realtimeCSG. 2 hours -> 2 minutes. Might be a little seizure inducing. Wishlist: store.steampowered.com/app/1… #madewithunity #realtimeCSG #leveldesign #indiedev #unity3d #blockout
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ワールド作成の裏側。 RealtimeCSG、便利だからみんな使おうね~
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00Laboratories retweeted
back in early 2017, i made a number of neat little atmospheric spaces in Unity with SabreCSG & utilizing a bunch of post processing elements I didn’t make from scratch to get a pretty good vibe. I still really like this little section, as well as a number of other spaces I have.
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00Laboratories retweeted
To the moon!!!
that's one small step for twitter community, one giant leap for game's level design #sabrecsg #gamedev
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that's one small step for twitter community, one giant leap for game's level design #sabrecsg #gamedev
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Our Second PC Game BBQ Simulator: The Squad Released! Don't miss the %15 release discount. Gather your friends and have a BBQ party now! #BBQSimulator store.steampowered.com/app/1…
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