My fellow #gamedevs & engineers! looking for a new game this weekend? @playdreadnought! Invite your friends! The more people playing; the more resilient we can make the servers! Good luck out there! 😀
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It's one of those moments where you've made the release and now we (engineers) wait for "fires" that never come... Great job @sixfootllc - go play #dreadnought #gamedev TIME TO SLEEP
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Project Omega is currently on ice- The Iteration times associated with developing a cloud application can be greatly improved. A lot of my work and personal efforts have been focused on driving the iteration time of building an "experience", at scale, to be as low as possible.
#MeetTheDev Hello, I'm Anthony. I've been an Engineer in the Game Industry for 5 years. In the past I worked @NerdKingdom where I helped build Modder friendly frameworks for procedural & system based gameplay. I'm currently applying my skills @sixfootllc as a Tools Engineer 😀
During my time between projects I put some time into a case study we'll simply refer to as "Project Omega". This study was focused on creating a design-driven procedural sandbox that supported many systems through use of a Distributed Back-end (SpatialOS)
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I can’t tell if it’s the languages or the programmers but things seem really loud and crazy... I just want to push around some bits through sockets and such... In the long run, I feel certain Abstractions have perpetuated “anti-coding patterns by design and tech stack alignment”
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It’s been almost a year since my last project/tweet... For the past few months I’ve been working at @sixfootllc and helping with bringing @playdreadnought to Steam! My role is Tools Engineer and a fun journey is unfolding 😃
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Screenshots of Tug2 world and rendering progress. nitter.gq/inoritewtf/status/7961…
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Anthony Hernandez retweeted
@NerdKingdom Q3 meeting. We got TUG performing so well in such an early phases without op it runs on surface one.
Making a Sci-Fi game using @unity3d? Check out @MSGameDev They do good work and I looove the space ships... pewpew! assetstore.unity3d.com/en/#!…
Anthony Hernandez retweeted
Presenting 'Optimizing Fun' at @UofOklahoma #Analytics class to kickoff @NerdKingdom @SMUGuildhall project #GameDev
Anthony Hernandez retweeted
In case of fire @GhostfromTexas @JoshuaBrookover just say'n
Anthony Hernandez retweeted
RT @NerdKingdom: Job opening: Engine Programmer at Nerd Kingdom. Apply at Workable. nerd-kingdom.workable.com/j/… #GameDev
Anthony Hernandez retweeted
Epic Games releases Infinity Blade's art and sound assets for free, worth $3 million arstechnica.com/?p=739219 #GameDev
Anthony Hernandez retweeted
#TUG Hobbit Door Mod final Texture...I think, I wanna know what you all think. #Nerdkingdom Frame has alternate Texs – at Arkansas, USA
Anthony Hernandez retweeted
#TUG Fire Pit Grill Mod normal map and finished smoothing out texture seams, changed cutting board. Looking better















