Anthony Hernandez (@Scriptslol) header
Anthony Hernandez (@Scriptslol) profile picture

Usually focused on work, reading or writing :)

Houston, TX
Joined November 2013
Photo by Anthony Hernandez (@Scriptslol)Photo by Anthony Hernandez (@Scriptslol)Photo by Anthony Hernandez (@Scriptslol)Photo by Anthony Hernandez (@Scriptslol)Photo by Anthony Hernandez (@Scriptslol)Photo by Anthony Hernandez (@Scriptslol)Photo by Anthony Hernandez (@Scriptslol)Photo by Anthony Hernandez (@Scriptslol)
i like making potatoes that way!
Theory: self worth is a projective value of being able to live with youself “in the future”
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My fellow #gamedevs & engineers! looking for a new game this weekend? @playdreadnought! Invite your friends! The more people playing; the more resilient we can make the servers! Good luck out there! 😀
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It's one of those moments where you've made the release and now we (engineers) wait for "fires" that never come... Great job @sixfootllc - go play #dreadnought #gamedev TIME TO SLEEP
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This makes sense. World of Warships does this with their anime captains. (lol)
I miss my problem solving buddy!! Devs and their cats, am I right? 😺
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Replying to @theoutli3r
@TheOutli3R if this were band camp, this would be the day that I go out onto the field and die.
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He's basically saying he's annoyed, lol
Project Omega is currently on ice- The Iteration times associated with developing a cloud application can be greatly improved. A lot of my work and personal efforts have been focused on driving the iteration time of building an "experience", at scale, to be as low as possible.
#MeetTheDev Hello, I'm Anthony. I've been an Engineer in the Game Industry for 5 years. In the past I worked @NerdKingdom where I helped build Modder friendly frameworks for procedural & system based gameplay. I'm currently applying my skills @sixfootllc as a Tools Engineer 😀
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Each large Crater has a dedicated AI and an ecosystem that can support N players. When the simulation's Visualization was complete, I planned on adding all the work into a single node in the PGC graph and use it recursively... with some 'math' to link players to the other craters
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During my time between projects I put some time into a case study we'll simply refer to as "Project Omega". This study was focused on creating a design-driven procedural sandbox that supported many systems through use of a Distributed Back-end (SpatialOS)
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Which is bad... Because at a certain point it becomes a bubble of knowledge loss. Engineers should encourage each other to “carry it forward” with as little baggage as possible 🤓
I can’t tell if it’s the languages or the programmers but things seem really loud and crazy... I just want to push around some bits through sockets and such... In the long run, I feel certain Abstractions have perpetuated “anti-coding patterns by design and tech stack alignment”
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