Each large Crater has a dedicated AI and an ecosystem that can support N players. When the simulation's Visualization was complete, I planned on adding all the work into a single node in the PGC graph and use it recursively... with some 'math' to link players to the other craters
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During my time between projects I put some time into a case study we'll simply refer to as "Project Omega". This study was focused on creating a design-driven procedural sandbox that supported many systems through use of a Distributed Back-end (SpatialOS)
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Replying to @TheUntitledGame
@TheUntitledGame Awesome! TUG Modder @Hacktank made a UI based crafting mod by using @ceguilib's robust lua API youtu.be/m-93IhrtfRU
Replying to @TheUntitledGame
@TheUntitledGame Accepted @Pamcakesxo's challenge and attempted to mod a Pinball machine. Needs Werk. Also, I'm bad. youtube.com/watch?v=qqXX7TSx…
@Pamcakesxo So aggressive! Why not make a game so you can game while you game? Pin Ball maybe??? #TUGGame
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Replying to @TheUntitledGame
@TheUntitledGame How my problem solving usually evolves: "I should look into exposing havok constraints to lua, lol"
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Replying to @TheUntitledGame
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We'll have to clean and rebuild the codebase from orbit... It's the only way to be sure. #GameDev
@NerdKingdom On a scale from 1-10 on the improvement of the coming patch: Yes. I like how NOT crammed it feels now.









